Day 1 thoughts:
Purely mechanically I haven’t had this much fun on a day 1 alliance raid since puppet’s bunker. It probably won’t be as exciting when people know what to do, but it felt like it had more mechanical variety than definitely thalia and euphorisine, maybe on par with aglaia? Apart from the doughnut on boss 2, the telegraphs seemed pretty fair - I thought it could have gone either way between doughnut and cone. There were some shared mechanics (concentric aoes) but didn’t feel too noticeable otherwise.
Boss 1 felt like a refined gladiator from sildih. There’s not really a lot more to say.
Boss 2 was probably the weakest despite causing the only full wipe. The knock up aoes were annoying during the wall phase but that’s their purpose.
Boss 3 was fun and relatively novel (2.1 I think the last time it was tried).
Boss 4 was fair and the mid fight change was visually interesting without being a “sit down shut up and watch this cs”. Currently the training wheel phase and real phase hp thresholds felt about right, but that probably won’t last long unless it’s hp% threshold.
I am a bit concerned about the impact of higher item level on this raid though, no one felt particularly tanky until half the alliance exploded, which is only going to get more prominent when people know the mechanics and have better gear. Hopefully this ages well and ends up being an enjoyable roulette in future patches.
I can’t shake the feeling I’m walking on my own grave wandering through some of the hd areas.
I’ll run it a couple more times later and see if I change my mind on anything.