Here's to hoping it does an overpowered Spike Flail when hit from behind that results in many memorable wipes.
I hope he has a mechanic where if too many people hit him too quickly he just spams breath over and over and kills the tank.
It's probably going to be Darter adds doing Cursed Sphere as circle ground dodge mechanics, though.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
I wish. FF11 mobs only did that because everytime you hit them you fed them TP which they used for weapon skill or abilities.
Can you imagine some melee trying to get their positional on Nidhogg and triggering a Spike Flail and wiping the room? Magical.
Maybe they'll do like the Proto-Ultima fight in Dun Scaith and sometimes it'll be Fafnir and other times it'll be Nidhogg.
Seems like it maybe confirms an Omega-style "greatest hits" sort of setting, unless we have Shihu-Danhu as a companion character and he's just randomly teleporting us places.![]()
XIV getting more new XI content than XI is actually pretty insane....for all the wrong damn reasons mind you.........
"Monsuta man, it is just one raid..."
I know.........
They should be using bosses from the MSQ not some random HNM as a boss. This raid starting to look disappointing and it was what I was looking forward to the most this expac too. SE been getting real lazy with this game lately and the future not looking bright.
As someone who is slowly becoming more and more interested in FFXI (probably 20 years late at this point), and as someone who tried to play it but hated the sign up/login process, I am seeing a lot of things that are going way over my head. I'm probably going to come back here and start asking people who have played through the FFXI story stuff about the raid. Like, what part did Jeuno play in the FFXI story. Or how much of the Ivalice story in FFXIV will be tailored to fit the FFXIV universe. I'm more excited about this raid than I am about the upcoming MSQ, and that's not normal for me.
Three Ilm Knights, One Thousand Malm Road
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