
Originally Posted by
Mayhemmer
One thing I'd like them to not repeat from Nier and Myths of the Realm: waiting until the conclusion to start trying to tell the story.
Nier's implementation has it's own host of issues, but by the time the third raid rolled around, I still just wasn't invested. It didn't feel like there was a story being told until the last minute. We only went to a place for some reason, and a thing happened there, twice. I couldn't be asked to care what was happening by the conclusion (or after), so I didn't. Yoko Taro's artificial mysticism doesn't mystify me, and maybe that's a me thing, but it hurt my experience.
Myths had the leg up of being relevant to the game's world, with figures we've known about since the beginning, which was great. But, it had the same issue for me. You go to the place, the gods say "Fight me," you fight them, they thank you for fighting them, and give a cryptic "ah, our plan is in motion..." Twice... It's nice that the follow-up quests do hit on older lore bits, and even confirm a handful of fan theories that have been around forever, which didn't hurt it, imo. Again, it wasn't until the third that the writing itself started trying to make the pieces come together, even if you could see most of it coming miles before that.
I just want to be intrigued right off the bat. I want to be invested immediately. I don't want it to wait until the end of the expansion for Echos to try to pull the curtain away and reveal it's one singular big thing*. No more magic fingers in our face with somebody saying "OoooOOoo what could be happeniiiinnnngggg???" please.
EDIT*: I'd like it to have more than one singular thing, actually. It's been a hot minute since the Ivalice raids, but those felt like stories that you would be thinking about and piecing together for longer than it takes for the final cutscene to finish, and while I admit there were parts I didn't get, it felt like a story with interconnected threads and characters. I want that again.