Quote Originally Posted by Lyth View Post
I have no definite answers to any of these questions, but I personally think it's best to keep your mind open and see how the writers explore the two concepts in the future. Our attachment to theories and laws aren't as important as their ability to explain our findings. I think the safest answer to 'What is dynamis-mediated' right now is 'I don't really know,' (but I'm definitely curious).
My own personal problem with a lot of what's going on is that the more you explain your setting's magic system, the less like magic it appears to be and the more out of place subsequent additions like dynamis are.

I feel like a lot of the world lost its charm when it turned out that everything from (probably) most of the world's fantastical monsters, to migratory birds, to the elementals ended up being "the Ancients did it". I don't think everything needs to be fully explained, especially when things aren't kept consistent anyway.


In this case, I'd prefer the explanation that they're just animals that cultivated qi(aether) for whatever set amount of time causing them to gain sentience and power, like the yaoguai/yokai from Chinese/Japanese myths that they're inspired from.

As has already been explained, our world even sundered is too dense in aether for dynamis to have much of an effect. It took prayer from millions of people over thousands of years to have an effect on the Twelve that ended up being not much more than "Menphina has a dog now". I don't think a general belief that something could happen would lead to animal demigods. The auspices and the Kojin relics that may or may not contain actual kami feels like the last frontier of unexplainable magic in the game that isn't dissected by an in-game scientist and I want to hold on to it being that way for a while and hope we bump into weird things in Tural that don't fit our currently understanding of aether.