Quote Originally Posted by I would really like for Enchanted Reprise to spend a charge of timed gauge instead of 5|5 Mana, and [deal increased damage and/or generate at least 2|2 mana
so that using it is a damage gain as well as a mobility gain, but it's only usable 2-3 times per minute.
This sounds like a great idea, a simple change to a move that already exists, that would make it more viable while also solving one of our issues with prolonged down time and movement.