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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MikoRemi View Post
    And again you're simply boiling it down to technicalities. Yes, you do 200 potency per target, but it doesn't change the effective damage output increasing the more targets you put up.
    Except the coefficient is oceans apart. Imagine if Fell Cleave hit every enemy nearby for the same potency as it does to its current only target. Would you assume that is balanced?

    No? Because it does almost 3x the damage of the AoE?

    Then why would you assume that (getting n times your single-target [not your AoE] healing potency per target) is balanced for Bloodwhetting?

    Yes, Bloodwhetting is not unique in scaling flatly per target, since Abyssal Drain does the same, but there's that difference again: Abyssal Drain totals 200 potency of healing per enemy, while Bloodwhetting totals to 1600 potency of healing per enemy. And Abyssal Drain is a 1-minute CD, while Bloodwhetting is just a 25-second CD.

    200. Versus 1600. 60-second CD. Versus a 25s CD.

    Now consider what Bloodwhetting would look like if its AoE scaling functioned more like attacks, wherein total potency dealt does not increase linearly because you have to sacrifice potency per target in order to scale further:

    Rather than 1600|3200|4800|6400|8000 total healing over 1|2|3|4|5 targets, you'd instead be doing ~1600|2000|2400|2800|3200, resulting in a curve that can actually be simultaneously appropriate both for ST and AoE.

    Quote Originally Posted by MikoRemi View Post
    So was I, in fact my very first job was Marauder fancy that. Hard to tell with the way you're talking like a SHB player.

    Besides being a pain in the ass in solo content again since it requires a partner
    Nascent Flash did not require a partner for most of Shadowbringers.

    Nascent Flash no longer being usable on self came only after they wasted the second button by making Nascent Flash identical to Raw Intuition / Bloodwhetting (instead of having a pure mitigation tool (Raw Intuition) usable on self and distinct and separate healing-from-damage-dealt tool that can be used on self or others).


    ...And why are you dismissing people for "talking like a ShB player" when they're noting things as far back as Stormblood, let alone while you can't remember the content of the previous expansion...?
    (7)
    Last edited by Shurrikhan; 11-04-2023 at 04:38 PM.

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Snip
    Yeah Fell Cleave is the single target, if they rerolled decimate into Fell Cleave that'd be a whole other story. You're comparing two completely different things to try to make a point that makes no sense. Design-wise if they're going to have a button do both(IE; Circle of Scorn), they'll make it so. If it really was too powerful like Primal Rend, they'd reduce it on remaining enemies if it actually was too powerful. So sure, Fell Cleave hitting everybody would be stronger than Decimate, except we got two separate buttons for that. We also got the difference between Equilibrium working off pure potency whereas Bloodwhetting works on AoE, so comparing Fell Cleave and Bloodwhetting is basically comparing something like Equilibrium to Decimate. Are you that desperate to try to compare two different things to make a point?

    Abyssal Drain also has an abysmal cooldown along with barely doing much. It sure could use a buff. Nobody is really arguing otherwise.

    Hence Nascent just became the go to. Raw Intuition kind of just existed until EW which is pretty nice. Also makes it easier to just macro Nascent while keeping Bloodwhetting normal.

    A lot of newer players see the older expansions and end up glorifying some of the things they see without knowing how they actually worked back then thanks to the whole homogenization train going around. Also a lot more players lately ever since a lot of big players came in and drew a lot of attention to the game, so those that look at cross classing or other random stuff like stance dancing or the role actions of old, it wasn't all that great, and if they were there they'd understand unless they were still coping, I know I was.

    Pot calling the kettle black when you selectively don't remember threads which are much easier to look up over updated information on skills on various websites. Not remembering something over 5 years ago 100% let alone 2 years ago? Wow, so bad. Something from a couple days ago is a lot less of a tall order though, if not yesterday.

    Not like it matters anyway, you can be one of the criers against WAR if you want. We haven't been in agreement for a long while and I'm sure you'll be one of those who will continue onward regardless of how silly it is. As I mentioned before, nerfs rarely happen and if they're needed they usually happen swiftly. I'd put more brainpower into buffing DRK personally, considering you want to try to make a silly point off of Fell Cleave vs Bloodwhetting of all things, enjoy the crazy train~.
    (0)
    Last edited by MikoRemi; 11-04-2023 at 07:52 PM. Reason: Primal Rend Fix
    *Job effectiveness will vary depending on player skill