I'm referring to after they made it so you could use Nascent Flash without a partner, it was near universally agreed that it should've been usable by yourself from the get-go.
You aren't going to see much because the vast majority of people: a)Are silent and will leave or stay without providing thoughts b) don't care and just play it to play it
I don't know if you thought I meant just to do it to anybody underperforming but that isn't what I meant. I was talking about people griefing the party and refusing to actually being a detriment.Good for you, if I'm gonna repeat content over and over for leveling or otherwise, I'd rather not waste mine or anyone else's time when running content. Considerations for work and school and all that jazz. Unfortunately the majority of the playerbase don't have that mentality so we get some bad runs. You can also only kick so much until you get a group of friends that fight back against the kick, so good luck with that especially with most players not paying attention to others much. Time wasted is time wasted at the end of the day.
Aggro Management is controversial, I enjoyed it personally but I doubt they'd ever try to revamp it. I will repeat that TP deserves to stay in the grave, but I remember seeing that actively, people would have macro's for requesting MP/TP. They weren't complicated they quite literally explained themselves, Mana Shift really did not have any good reason to be removed.The idea was great, but the execution unfortunately lead to player responsibility to manage aggro, MP, TP and all that jazz which if you are indeed a SB player, you cannot tell me with a straight face that people were doing that the majority of the time. Most players can't even handle using Diversion let alone any actual "complicated" buttons.
Again, could just slap 10% flat mit on Dark Mind or something of the sort.Literally just the front page has a fair amount of DRK posts. Yes you could make DRK's defensives work ok because it's a dungeon at the end of the day, but besides the sustain well pull back to Dark Mind once more. In an age where Addle can mitigate both physical and magical damage, PLD can block magic with their shield(used to not), and most tanks can mitigate all damage, why does DRK have to be the magic tank again?
Again part 2: Because that's Dark Knight's niche. Remove that and you're homogenizing it further.
If you consider me actually needing to monitor my defensives and put some slight amount of effort into surviving, thus being more engaged in my kit "Negative", then yeah sure I guess. I'd like to have the healer need to heal me, because, ya know, they're a healer.
If you're going to give me some sort of sustain on DRK, make it like Death Strike on WoW. While I'm not entirely for merging Carve and Spit and Abyssal Drain, they could do it with that in mind.
I rarely call for nerfs to anything, but WAR's dungeon sustain is so powerful it actively hinders the enjoyment of the job for me, so yeah, I'm going to put my voice in there to revert it to Shadowbringers. (and since the clarification was needed just before, AFTER they made it so that you could use it without a partner.)