So was I, in fact my very first job was Marauder fancy that. Hard to tell with the way you're talking like a SHB player.
Besides being a pain in the ass in solo content again since it requires a partner, you'd get complaints since Bloodwhetting is out, it exists, you can't put the genie back in the bottle. It would undoubtedly make things worse, but let's assume it's just like normal in dungeons. Ok then who cares, why waste the time to revert it then. The only complaints I hear either way are just portions of the forums, nobody else asks for WAR nerfs.
Good for you, if I'm gonna repeat content over and over for leveling or otherwise, I'd rather not waste mine or anyone else's time when running content. Considerations for work and school and all that jazz. Unfortunately the majority of the playerbase don't have that mentality so we get some bad runs. You can also only kick so much until you get a group of friends that fight back against the kick, so good luck with that especially with most players not paying attention to others much. Time wasted is time wasted at the end of the day.
The idea was great, but the execution unfortunately lead to player responsibility to manage aggro, MP, TP and all that jazz which if you are indeed a SB player, you cannot tell me with a straight face that people were doing that the majority of the time. Most players can't even handle using Diversion let alone any actual "complicated" buttons.
Literally just the front page has a fair amount of DRK posts. Yes you could make DRK's defensives work ok because it's a dungeon at the end of the day, but besides the sustain well pull back to Dark Mind once more. In an age where Addle can mitigate both physical and magical damage, PLD can block magic with their shield(used to not), and most tanks can mitigate all damage, why does DRK have to be the magic tank again?
Considering how bad people do in the latest raid when it's relatively simple, I'd rather not. If I want that kind of content I'll get in the next "Eureka" because me and the others will know what were signing up for. If the players would up themselves then I'm sure we would've kept to the SB design, but you can see why that's not the case, and as we both know, there's no depths people won't sink down to. Just that by SHB and EW, that hasn't been nearly as much of a problem with the new guard rails. Not everything from the old days was amazing and unless the playerbase actively try to improve themselves on a major scale, I'll at least keep WAR how it is since adjustments could be done to actual problem jobs, and that way I can mitigate the problems there are with performance.