
Originally Posted by
MikoRemi
Besides it just being unnecessary compared to bigger issues like Dark Mind, how much healing has to be cut for you lot to be satisfied? If by chance WAR’s are still able to continue healing fine hypothetically, would that be where it ends? I doubt it. People would still whine until it couldn’t sustain itself. It’s a simple thing with nerfs, the nerf hammer hardly has an end, buffing can only go so far. It’s funny too since Bloodwhetting hasn’t been touched at all, that’s quite a rare feat for anything, so if it was truly an issue, something would’ve been done.
I see someone wasn’t around in Stormblood. It gets tiring very quickly when a repeatable becomes a slog just because of lazy players. It takes what can be a 13 minute run to a 20 minute run which adds up over the course of content. I suppose you also didn’t know what content like Orbonne Monastery was like at first release where disbands tend to occur because of how strict it was. That’s more of an hour wasted. Believe me, whether it’s a spike in damage or mechanics for casual content, it was not pretty.
GNB is the more active tank, with DRK coming in second. So not that hard to follow. PLD and WAR by comparison are the slower alternatives. Tank’s have hardly ever been that engaging in their rotations though unless you want to count TP which sucked for everyone back in the day. If we had more GCD’s though it’d help which is where combo consolidation could occur to open up for more options. Personally WAR is a fine time, Stormblood it wasn’t all that much more despite the insistence with stance dancing and such, but like all tanks they were certainly weaker at the time.
You don’t care, the threads aren’t all you though. DRK can handle ok, but it’s certainly the harder of the tanks when it comes to dealing with a snafu.
Certainly true, but guard rails have been implemented from every expansion up to SHB. From the button bloat hell of HW to the party responsibility in SB, it all had to change and fortunately it makes for smoother runs as a whole. Meanwhile in Extreme and onward, it still remains crazy but you only deal with the fight mechanics and DPS checks instead of all of that plus your job. The people who don’t learn get the boot, the ones who do can ascend.
If you and the minority want to rag on WAR then I guess you’re free to continue. Don’t be surprised when more threads pop off though.