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  1. #13
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MikoRemi View Post
    Besides it just being unnecessary compared to bigger issues like Dark Mind, how much healing has to be cut for you lot to be satisfied? If by chance WAR’s are still able to continue healing fine hypothetically, would that be where it ends? I doubt it. People would still whine until it couldn’t sustain itself. It’s a simple thing with nerfs, the nerf hammer hardly has an end, buffing can only go so far. It’s funny too since Bloodwhetting hasn’t been touched at all, that’s quite a rare feat for anything, so if it was truly an issue, something would’ve been done.

    I see someone wasn’t around in Stormblood. It gets tiring very quickly when a repeatable becomes a slog just because of lazy players. It takes what can be a 13 minute run to a 20 minute run which adds up over the course of content. I suppose you also didn’t know what content like Orbonne Monastery was like at first release where disbands tend to occur because of how strict it was. That’s more of an hour wasted. Believe me, whether it’s a spike in damage or mechanics for casual content, it was not pretty.

    GNB is the more active tank, with DRK coming in second. So not that hard to follow. PLD and WAR by comparison are the slower alternatives. Tank’s have hardly ever been that engaging in their rotations though unless you want to count TP which sucked for everyone back in the day. If we had more GCD’s though it’d help which is where combo consolidation could occur to open up for more options. Personally WAR is a fine time, Stormblood it wasn’t all that much more despite the insistence with stance dancing and such, but like all tanks they were certainly weaker at the time.

    You don’t care, the threads aren’t all you though. DRK can handle ok, but it’s certainly the harder of the tanks when it comes to dealing with a snafu.

    Certainly true, but guard rails have been implemented from every expansion up to SHB. From the button bloat hell of HW to the party responsibility in SB, it all had to change and fortunately it makes for smoother runs as a whole. Meanwhile in Extreme and onward, it still remains crazy but you only deal with the fight mechanics and DPS checks instead of all of that plus your job. The people who don’t learn get the boot, the ones who do can ascend.

    If you and the minority want to rag on WAR then I guess you’re free to continue. Don’t be surprised when more threads pop off though.
    I was there in Stormblood, and I was a new player, tanking the whole bit at that, who just started when Stormblood launched, but hey thanks for assuming I wasn't.

    You could literally just merge Bloodwhetting into one ability again (Nascent Flash) and make it function exactly like it did in Shadowbringers and you would see less complaints, that's it.

    I revel in chaos, and wiping really isn't a huge issue. We need to try again, so what? If the player is really being that much of a nuisance they aren't even doing the basic fundamentals of their role you can kick them in place of someone else.

    I felt immensely more immersed and engaged with nearly every kit during Stormblood, even while leveling the entire way through. Job design was as its peak then. I want to be engaged with my job not be asleep at my keyboard. TP deserved to rot, though.

    The threads aren't all me, and the people who complain about it don't represent everyone either. I rarely see anybody actually complain about it, just "yeah it's harder on DRK in dungeons because of the lack of sustain but when you learn how to use your defensives it's plenty powerful enough"

    I'll take pre-nerf Orbonne anyday over the snorefest that is what they currently are. Alliance specific mechanics are sorely lacking.
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    Last edited by Zairava; 11-04-2023 at 11:34 AM.