Quote Originally Posted by MikoRemi View Post
It's decent outside of dungeons and very fine in dungeons, nice correction. And thank you for doing basic math, that's how basic AoE's work when they scale more based on even more enemies.
Ffs.

Look at your ST ppgcd.
Now look at your AoE ppgcd.

Hell, just take any given spender with both choices, such as Fell Cleave (520 potency) and Decimate (200n potency).

Do they both do the same potency per target?

If not, you're again missing/avoiding the point.

What question? That there's a vocal minority whining about something that's doing pretty good?
There's people who care more about gameplay that merely being FotM complaining about their kit being shallowed out so that their job can be optimized by 5-year-olds.

And the "question" was literally yours: Why is tank sustain roughly balance in all raids, trials, etc. (they're not, but we'll run with your false premise, I guess), but not in dungeons.

To which the answer is, again, literally just the way EW Nascent/Bloodwhetting's power scales, which is not equivalent to general AoE power scaling, because every other AoE in the game deals less per-target than their ST alternatives while EW Nascent/Bloodwhetting does not.

if all people wanna do is try to tear down a nice tank
Tfw asking for a mere return to some actual kit interaction and depth more than microns deep is trying "to tear down" a tank...