I..what? Equilibrium is literally part of your sustain kit, you'd might as well say Thrill of Battle is an emergency heal+HP increase. You..are literally invalidating both Equilibrium and Thrill of Battle, parts of your own toolkit, in dungeon content with Bloodwhetting unless your healer ate dirt and you don't have either a SMN or RDM to raise them. Equilibrium should be seen as something important and useful in all content, not the neglected child of the family.
Even if you take the comparison to Equilibrium out of the equation, my point with it ranging from one to four benedictions in dungeons still stands. Benediction is a single full heal every 180 seconds, you have Bloodwhetting every 25.
I haven't seen anyone actually ask for the healing potency to be nerfed, unless you account for suggestions to return it to a portion of damage dealt. To add to this, there is no reason to separate them, the Nascent Flash being split in to two abilities is already unnecessary, just like shoha II's existence, just upgrade Shoha.If the healing was lowered, it would suffer in single target, but as it is now it's strong in AoE as a result. It's just one of those things that gets better the more enemies you add, like with AoE in general where the general potency increases with more mobs.
IMO, unless they're going to have skills changed between dungeons/trials/raids/etc, it's an uncomfortable idea to damn a skill solely because of its strength in lower tier content. I'd also imagine honestly that if it really was a problem, it would've been addressed as fast as something like SCH's Expedience, or the silly gap when SMN was the highest DPS of any job including BLM and SAM by a fair bit. At this point though, WAR's healing is a matter of preference I suppose.
Expedience was seen as a problem because it was 20 seconds of sprint party-wide, which is completely absurd in high-end content. Bloodwhetting is balanced in single target, so that wasn't seen as an issue. You would still perform more than fine in dungeons if Bloodwhetting was per use, or a portion of damage dealt like its Shadowbringers counterpart (which I really enjoyed, actually. It made using it for standard aoe or during IR and/or with Nascent Chaos an actual decision to make).



Reply With Quote



