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  1. #33
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,945
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    At this point I think tanks in general need a "defensive kit" overhaul, not just for the sake of dungeons but for the sake of things hitting harder, I think some sustain on tank in general is healthy (I think Gunbreaker is like the best example of good sustain but not overbearing), mainly I just want to move away from tanks not even having to use defensives anymore.

    General-
    Make the 30% mitigations "unique" Just please make them separate at this point lol might as well be role actions if not, maybe even add more rewards to mitigating damage correctly by having a slight DPS increase (has to be very slight).

    PLD-
    Holy Shellron should Give like 15% mitigation and a 15% barrier, (sort of like pvp with the barrier aspect) they can also do similar to intervention (Just please rework the animation to look like pld channelling a holy sheltron onto ally instead of the bad one we got currently lol), maybe breaking the barrier would reward you with idk shield swipe, I'd love clemency to become OGCD and apart of "plds mp management" so if you spammed it too much it would ruin your magic phase but good use of it wouldn't effect you, Cover can go off gauge, DV healing shouldn't be burst should be regen once barrier breaks, not a fan of passage but some like it's cone, can remove the Magic healing in place of the clemency management

    DRK-
    Kinda like it if drk could "augment" its defensive abilities to do different effects (example swapping dark mind to physical, turning oblation into a small life steal changing shadow wall to be faster but weaker ect.) "dark arts" TBN breaking should reward you with 10% on your next magic ogcd attack, kinda like it if they got a barrier aoe (stronger then DV but no healing regen, unless using DA which would give only the healing sustain effect to team).

    War-
    Remove AOE sustain, remove shake for a strong enemy intimidation ability that reduces the enemy's damage by 15% (like a stronger reprisal), Kind of would like it if in like SHB war would have to choose either to mitigate or to heal, You could increase warriors base Hp by 20% passively as well.

    GNB-
    Tbh mostly keep the same (maybe a 5-10% hp increase like pvp), I'd like its aoe to also work in physical honestly i think GNB has one of the better mitigation tool kits even if its a bit standard.
    (0)
    Last edited by Rithy255; 11-03-2023 at 01:36 AM.