Quote Originally Posted by Oizen View Post
This is a bit disingenuous isnt it? Bloodbath heals based on damage done. As a melee, if you bloodbath a crowd of mobs, you're not really transformed into that much of a tank. The healing is very gradual, and beyond that it has a 20s cd because its not supposed to heal you all to max at once.

WAR might actually be more interesting if its healing was locked away behind its infuriate skills specifically while just spamming basic combos barely healed you at all. Would give the job way more decision making on where and when to use your fattest attacks if your healing scaled up and down with damage.
It still hits in an AoE which is what im referring to in that post specifically whenever Rithy wants to bring up; "warrior shouldn't get aoe sustain (400 heal per hit not per enemy)". If Warrior can't have AoE healing then might as well shift it since it's the same kind of healing, hit a button, heal from doing damage. It's not supposed to heal you all at once because of the status as a DPS, they can't even make Physick heal at a decent rate, and RDM's would be ok if it didn't have a slew of other issues that's for the DPS threads.

You'd find it more interesting that's for sure. It's whatever to me. Just having a button that lets you heal as well as mitigate and shield, or alternatively give a version to a friend while only healing yourself is fine enough. It works fine as is, so no real reason to change it. You know what would actually be interesting though? Giving DRK Blood Price back and let it heal back 50% of damage taken so it'll die slower. Also give Dark Mind that 10% phys reduction or just a flat 20% all across, and let Dark Missionary come earlier than 70. That'd already be an actual good use of time over shifting WAR who is doing right well for themselves.