Read what Rithy is saying, they're the one pointing out that WAR shouldn't have AoE healing, specifically with; "warrior shouldn't get aoe sustain (400 heal per hit not per enemy)". All because; "AOE sustain on warrior just isn't fun IMO". Hence why I said that's their opinion.
Nobody is saying TBN isn't useful, but the shield does much less to protect from a mob attack over sustain, shields are strongest with single deadly blows which aren't common in dungeons to say the least. Heart of Corundum is fine, the continuation combo could give some shielding itself so somewhere in that 25 second window you don't have to slam a mit or lose DPS, and PLD doesn't need it because they got Clemency/Holy Spirit/Holy Circle just to name a few other healing alternatives. I personally love WAR's healing and then PLD, while GNB doesn't quite heal enough to be comfortable but Superbolide can make up for it.
Is it really a whataboutism? I know you don't love to read other posts but we already have things like Dark Mind to touch let alone other things.
Welp, everyone loves to say Bloodwhetting solves everything including you, so that doesn't really answer much other than just trying to dodge with "no more tank gameplay".
And again, can skills be separated from dungeon or raid? Don't think so. Not to mention Lyth already brought up 8 man WAR solo runs which if I'm not mistaken, isn't a dungeon. But hey, crucify me specifically~.
Or we can just have a single target version that's particularly strong for what it should be, or choosing to use the partner version that's weaker but supportive, an element of choice if you will. No real need to revert something that's fine. A good revert was giving Energy Drain back to SCH back in SHB because removing that was a complete mistake.


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