
Essentially agree other than the non AOE sustain on WAR. Might as well make Melee Bloodbath only heal per GCD, that'll make it real sad.Dungeons should be letting tanks pull more, warrior shouldn't get aoe sustain (400 heal per hit not per enemy), make dark mind have some physical aspects, give dark knight some slow over time sustain.
I think that would honestly make tanking 10x more fun in dungeons, every dungeon shouldn't really restrict pulls as much as they do currently is the main issue.
Rest though is quite fine.
*Job effectiveness will vary depending on player skill
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

