Quote Originally Posted by Shurrikhan View Post
Yet, a DRK is also the job that gives me the best ability to prevent sudden deaths in the first place -- apart from maybe Paladin.

Just did an Antlion fight in Expert Roulette an hour or so ago where the healer died to the first round of mechanics and TBN, Oblation, the melee's Bloodbath, and some pots for self were plenty to see us through.
It's certainly handy but luckily you had melee's to even use Bloodbath. BLM and even SMN would be in a pickle other than Second Wind, same as anyone in the Physical Ranged space. Pots aren't also the most helpful things compared to a Clemency or Nascent Flash.

It's just unfortunate that Valknut still speaks true a bit in that DRK is just a bit off point for dungeons compared to the others. Sure, DRK can work some magic but it's a little more tricky than usual, that much is for sure. It's a preference thing though I suppose.