This all comes back to the fact that square is way way too focused on trying to baby healers for no reason and because of it it breeds healers that can’t play the game properly

Because of the horrible design of the modern healers damage is the only thing that matters for healers but since the healers are so easy because square keeps babying them people who aren’t good at the game are drawn to healers, this has the flow on effect of said people liking WAR because they don’t have to try to do DPS because the WAR is it’s own healer, whereas DRK you actually have to be somewhat aware of your kit in order to keep the DRK alive in more spicy pulls

I don’t think bloodwhetting is balanced regardless but 99% of tank mitigation design problems are ultimately healer problems because square has so thoroughly ripped the healer role apart that they are forced to straight up give parts of its job to the other roles in order to maintain some semblance of the holy trinity

Problems with tank design (other than zairava’s point about DRK’s boring and unimaginative combat design) ultimately comes down to how badly healers are designed, square absolutely needs to rethink the way they design healers because 2 expansions worth of bad healer design has now even ruined tank design and is pulling down DPS design (rezz and support tax anyone)

I don’t mean to make a tank thread about healers but besides DRK’s combat design I can’t think of a single tank problem that can’t be fixed by actually fixing healers first