If we're still talking strictly Bloodwhetting, we can, since Holy Spirit/Circle/Req Combo all are cure potency per use, not per mob. It's on demand as well thanks to combo enders providing Divine Might.
Emphasis on outside of obvious hyperbole, you either didn't notice I was being hyperbolic or neglected to read the other half of Shurrikhans statement.Tell me you didn't read Zairava's comment without telling me just to try to make me look foolish. They specifically stated; "Having an I win button every 25s...", and I'm saying it's silly and untrue. I don't care about effectives, it is or isn't. Guess which one it is.
It can perform great and still receive criticism on being too easy to play.
This is increasingly infuriating to read. It was not Warrior mains specifically that got Living Dead changed. It was several years of criticism and feedback from the majority of the playerbase to finally get that changed. I seen it on here, on reddit, in-game, etc. It was not specifically Warrior mains.The Living Dead comment is just in relation to how it took a lot of WAR's screaming specifically for Living Dead to get better as a show of how asking for buffs is better than nerfs. Sure some DRK's ask for that as they should, but a lot of WAR's screaming and especially how EXACTLY Living Dead works now...it's a bit of a funny coincidence when it's down to the wording.
In case it hasn't been made clear yet, it could, ya know, be those of us who enjoyed the old job design and hated seeing it get gutted. Regarding the tanks specifically, they could have just buffed tank stance to it's current form of enmity generation and nothing else and it would have been better than the oversimplification that was wrought.Everyone loves to glorify the ways of old and it frankly gets tiring to hear about sometimes. Not everything from before was amazing, hence why I mention all that old stuff. At least try to look into why I even responded with that.
Dps is it's own issue with power creep, especially with the unneeded potency boosts when Shadowbringers launched. However, it's totally unrelated to sustain and defence unless you want to stretch it out and use the "killing faster = mitigation" stance.Here we have good healing I guess because two tanks lack decent heals, and we had to get good damage because funny P8S incident, and we still aren't even the highest DPS of all the tanks, not that we need to be of course. The outlier is in the other jobs needing to get up more, not SMN having a silly accident causing it to shoot way above even the strongest DPS. There's two ways to correct imbalance here, and yet you only want to look at the lazier and worse option. If you don't agree then that's whatever I guess.
The other tanks. do. not. need the healing. Dark Knight, especially the good Dark Knights, don't need it. We get by just fine. Unless the healing, if we get it, actually has some sort of cost warranting us to actually need to pay attention to anything in our kit (such as MP cost), I do not want it anywhere near Dark Knight. If they were to keep DRK as is for whatever unholy reason, it would only serve to further make it a copy paste of WAR otherwise.