Quote Originally Posted by Shurrikhan View Post
Here I'm sitting on a job that used to be my tank main but now bores the hell out of most of its veterans because a subset of its players couldn't be bothered to manage use of their gauge, costing us that part of complexity in mid-Stormblood and then again in Shadowbringers, and then they couldn't be bothered to bank resources for Nascent Flash, costing us even that and making our on-demand feel isolated, detached, and generally dull af.

Those changes haven't "elevated" WAR's kit. They've increasingly diminished it.

They've increasingly replaced engagement with failure-proofed "hurr-de-durr", and have then been taking every other kit down that same path of being shallowed out and/or brain-sanded.

And that's what you're calling "Man mode", while insisting everyone else should just "get on our [brain-smoothed] level"?

No. It's dogshit. And not everyone wants to have to smell it, let alone smell like it.
I lament the loss of 20 gauge cost on Upheaval & Onslaught, especially Onslaught. I also thought 4.1 WAR was the height of Warrior gameplay, to go into IR-Zerk with 90-100 gauge and doing your 6 fell cleaves and throw in a Storm's Path / Storm's Eye combo while throwing your 1 Upheaval and 2 Onslaught in was the peak of when I loved Warrior.

Now I can't even play Bloodrage Warrior because of crybabies demanding that Onslaught has to be the 3rd carbon copy of Plunge @2-3 stacks. Hope you are all happy being able to pull with your gapcloser or complaining that you are forced to use gapclosers in your burst window.