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  1. #11
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Snip
    The problem is you can’t really change a skill other than PVP or PVE, you can’t make it different for dungeons and raids(ie; nerfed version for dungeons then normal for raids), so it’s a bit tricky to make sure it’s good in both, both do have to be considered. That’s the real rub because at the moment it’s great for both aspects which makes it a spectacular tool, and one that’d be sad to see overturned as some want to do.

    It’s hard to have a selfish tank when they all need to bring something to the party though truthfully. GNB is the closest we get with the 20 second long No Mercy windows it has to fit everything into which makes it difficult to sustain at times, and that’s only bearable because it has some pretty crazy damage. All the tanks have a low skill floor though so that’s not the best measurement unfortunately.

    You already touched upon the actual issue, if the dungeons would challenge that sustain then nobody would be complaining. Im fine with the dungeons being less of a facepull but I do worry after remembering the days of The Burn when it first released, or Bardam’s Mettle, but with updated kits we would probably not have a nightmarish time like that.

    If you want an idea for DRK, Delirium used to give MP back whenever you were attacked, imagine if it gave back 50% of damage into HP, and maybe some MP(TBD), that way it makes it good for constant barrages as well as a big single target attack! And it would be a rather unique way to take the “suffering” of DRK and turn it into a cool button.
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    Last edited by MikoRemi; 10-24-2023 at 01:19 PM. Reason: Clarification
    *Job effectiveness will vary depending on player skill