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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,992
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Keep in mind this discussion is about dungeons, sure they're meant to be casual but this isn't a warrior in "raid" discussion.

    Warrior in Dungeons is unbalance-able, You can make tanks pull more, make mobs hit harder and warrior would still fundamentally busted in AOE situations, It's current design with it's AOE healing is so ridiculous and it's every 25 seconds lasting 8 seconds, with the shortest invul that works well with BW, more sustain and defensives as backup that you'll rarely need to use anyway.

    Warrior in raids is balance-able but likely a little overtuned for what it brings, also it's design just doesn't really make much sense being the "tank healer" even more then paladin is weird for the "berserker tank" Personally I'd want warrior to be a high damage, high hp and more selfish tank then current. I don't think warrior in raids is that unbalanced, but it's still kind of really good considering its low skill floor.

    Is sustain a issue? No It's not a Issue, the issue is fights not allowing for high damage or high autos so that tanks actually have to make good use of that sustain in the first place, Again warriors sustain can be balanced, I personally would like a little bit of that sustain to go but I'm more concerned about it's "party healing aspects" And I'm not defending Paladin here either, I think we should look at it's magic healing and get rid of it for a extra way to sustain self or teammate but it's way less then the current magic healing you get from attacks.

    Is dark Knight "perfectly fine in dungeons?" yes with current dungeon design it is, would I want dark knight to get more survivability/sustain? yes so we can talk about making mobs hit harder or allowing tanks to pull more, I personally would love slow over time sustain on dark knight as well. (maybe even give oblation a small sustain aspect as that ability is kinda just really boring right now lol).
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  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Snip
    The problem is you can’t really change a skill other than PVP or PVE, you can’t make it different for dungeons and raids(ie; nerfed version for dungeons then normal for raids), so it’s a bit tricky to make sure it’s good in both, both do have to be considered. That’s the real rub because at the moment it’s great for both aspects which makes it a spectacular tool, and one that’d be sad to see overturned as some want to do.

    It’s hard to have a selfish tank when they all need to bring something to the party though truthfully. GNB is the closest we get with the 20 second long No Mercy windows it has to fit everything into which makes it difficult to sustain at times, and that’s only bearable because it has some pretty crazy damage. All the tanks have a low skill floor though so that’s not the best measurement unfortunately.

    You already touched upon the actual issue, if the dungeons would challenge that sustain then nobody would be complaining. Im fine with the dungeons being less of a facepull but I do worry after remembering the days of The Burn when it first released, or Bardam’s Mettle, but with updated kits we would probably not have a nightmarish time like that.

    If you want an idea for DRK, Delirium used to give MP back whenever you were attacked, imagine if it gave back 50% of damage into HP, and maybe some MP(TBD), that way it makes it good for constant barrages as well as a big single target attack! And it would be a rather unique way to take the “suffering” of DRK and turn it into a cool button.
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    Last edited by MikoRemi; 10-24-2023 at 01:19 PM. Reason: Clarification
    *Job effectiveness will vary depending on player skill