“It’s not destabilising it’s just showing how fun a class can be” isn’t tearing into someone’s responses, it’s having no actual defence of your position other than just wanting WAR to not change
Our evidence that nothing will change is that fact that nothing changed when WAR was hilariously buffed in EW, that isn’t “being held back by DRK” that’s them buffing a class with zero regard to how it changes the content then refusing to fix the problem because they are terrified to need anything, do you honestly expect they will restructure all content and change the design of healers just because WAR doesn’t want to be nerfed, healers can’t even get fixed by begging square for 4 years straight, and think about it, let’s say they committed to a full game wide rebalance, how do you even balance all tanks being functionally immortal for 10 seconds every 30 seconds, if you are just going to up the damage to counter this to the point that bloodwhetting doesn’t feel effective anymore you have just effectively nerfed WAR anyway, just in a really wasteful and roundabout way that messes up the numbers on all the content
WAR is hilariously overpowered in palace and HOH now, it’s totally messed up the leaderboards for the solo runs and trivialised group runs since you have zero incentive to bring any other tank, as for Bozja the other two are strong because of essence abuse; WAR has one of tje most powerful essences built into its kit, this is the third time or so you’ve implied “well just because it can’t do (insert super unrealistic feat) it must not be unbalanced” without considering the implications of having the strength it does as a baseline
That comment about what are you even trying to say was specifically that one random comment you made about “well what about we just do (insert random thing on random class)” as if that really relates to WAR, go back and read that comment, it legit makes no real sense
Mitigation should be balanced I agree and small changes like DRK getting dark mind being Omni reduction is good. That doesn’t change the fact that bloodwhetting needs to be reduced to one heal per GCD and PLD needs a reduction on its magic combo healing potency (I’d half it), so their mitigation remains in tact but their healing is nerfed


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