What are you even trying to say at this point, do you really not see that bloodwhetting is is destabilising the entire tank healer dynamic, you yourself even said “if they buff the others to WAR’s level they will have to change the content design to counter this” so you obviously understand on some level that bloodwhetting is having a destabilising effect on the game, the presence or lack of UWU needing a healer LB3 really doesn’t change that dynamic
Sure in general they are more likely to buff than nerf but that’s because in the past if x was 5% weaker than y and you buffed x by 7% you didn’t need to nerf it by 2%, you could just buff y by 2%, in this case you are fundamentally changing 2 entire roles (without even consulting the healers BTW), WAR being the best at everything is a problem to me but it’s not the damage that’s the problem, it’s the problem that WAR is affecting 2 entire roles
I’ll be honest I don’t want your theoretical changes to healers to accomodate every tank having WAR’s healing I want to do my job which is healing the tank to keep them alive and when I’m a tank I don’t want to play WAR, it feels bad to impede on the fun of others, your entire perception of this is basically WAR is good WAR is right everyone else should aspire to how fun WAR is
As for your second comment it still seems like you either don’t understand or are wilfully ignoring the fact that I’m agreeing that content would change, it just shouldn’t have to, the entire game shouldn’t bend around WAR
		
		

			
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