Funny because you don't see this being a problem in content like UWU when everyone brings up TOP. Why? There's a Healer LB check just like there's a Caster LB check, and a Melee LB check. Good luck sustaining through those even with massive WAR and PLD sustain. Good luck clearing things like SOS or A12 without Tank LB either among many other pieces of content if you want to see it flipped around also.
Yeah it sure is comical when GNB has bad sustain and DRK has virtually no sustain. How about give it to them? GNB could get some sustain off the cartridge combo so while it's doing its super long opener, it can actually sustain itself throughout the combo without having to worry about misaligning a burst window because they have to press a mit first. DRK instead of getting MP back from Delirium like it used to could just heal 50% of whatever damage it takes. If that's too low then make it higher, but it's better than the Abyssal drain nerf its got. Those are already better then trying to nerf WAR's sustain. Might as well remove the healing from PLD's Holy Spirit combo while were at it. It's only fair to sustain if it's a complete DPS loss right? Why stop there, nerf Bloodbath for those pesky Melee DPS. Oh wait, that didn't matter in P8S anyway because WAR damage was so comically low compared to GNB that even with two damage downs in a group, GNB had 500 more dps to clear in general without breaking a sweat. I don't even care if WAR is the lowest dps for the record, but there shouldn't ever be a situation where you're forced to swap or play like it's Eureka Orthos for an entire fight.
Well the devs would look at it if people wouldn't try to constantly nerf another job instead of bringing their own job up. It's worked so well the past 5 expansions so why not go for a 6th one right?

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