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  1. #1
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    944
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    A bare minimum change would be bumping Oblation down to ARR levels and maybe TBN to 60. That is, if they aren't changed entirely.
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  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,642
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VictorSpoils View Post
    A bare minimum change would be bumping Oblation down to ARR levels and maybe TBN to 60. That is, if they aren't changed entirely.
    ...or give Dark Mind additionally 10% physical mitigation. No need to move Oblation all the way down, it absolutely deserves to be Lv82.

    Ignoring the simplicity of implementing this rather than throwing around Level ranges, it hits two birds with one stone...

    1.) Fills that extra gap or throughput in mitigation early on (pairs well with Reprisal)
    2.) Would solve the issue a pure-magic Dark Mind would have in fights with physical autos, busters and mechanics compared to Camouflage, the physical counterpart to Dark Mind.
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    Last edited by Reinhardt_Azureheim; 10-20-2023 at 04:18 PM.

  3. #3
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    944
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    ...or give Dark Mind additionally 10% physical mitigation. No need to move Oblation all the way down, it absolutely deserves to be Lv82.

    Ignoring the simplicity of implementing this rather than throwing around Level ranges, it hits two birds with one stone...

    1.) Fills that extra gap or throughput in mitigation early on (pairs well with Reprisal)
    2.) Would solve the issue a pure-magic Dark Mind would have in fights with physical autos, busters and mechanics compared to Camouflage, the physical counterpart to Dark Mind.
    That works too, but 70 levels with no support abilities is rather harsh when the other tanks get at least one in that span. They already moved Stalwart Soul down to that range, which made just as much sense. Oblation provides the same 10% mitigation that this new Dark Mind would give, but the latter is available 40 levels sooner and can't target allies.

    It's not like Oblation was crucial to getting through those four or so leveling dungeons that you have it in, compared to the flashier abilities the other tanks got. Camouflage also similarly suffers from lack of use in 8-man fights with magic auto-attacks or when off-tanking. The fact that it has a 10% mitigation already built in makes Dark Mind and Oblation look like one action that was split in half.
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