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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    I think DRK just needs to have Dark Mind swapped with something else entirely. If anything, in Dungeons you typically get 0 Value out of using it during W2W pulls, let alone normal pulls as mobs do Physical damage a majority of the time. If we're looking at a Raid perspective though, removing Dark Mind wouldn't necessarily harm DRK's mitigation kit too heavily, it'd just be a tad more reliant on TBN and ask for people to hold 3000 MP more often instead of burn it every 60s.

    I'll use Bardam's Mettle as a standard as Oizen mentioned it was the hardest for DRK. I'll only be going over personal mits+survival tools and not Role Actions, as those are a given.

    DRK: Living Dead(10s Doom and Undying w/ Lifesteal), Abyssal Drain(Minor Lifesteal)

    WAR: Thrill(eHP), Holmgang(1 HP), Raw Intuition(100% Damage Lifesteal), Equilibrium(Self-heal)

    PLD: Sheltron(15%), Hallowed(Invincible), Bulwark(Guaranteed 20% Mit), Divine Veil(Shield), Clemency(Hard-cast Heal)

    GNB: Aurora(Regen), Super(1 HP, but Invincible), HoL(Magic Mit; useless here)

    So as you can see, for dungeons PLD and WAR are stacked, while GNB/DRK are lacking in proper defensives pre-70 - DRK moreso due to a lack of survival tools. The 20/30% Mits are a given, but managing them boils down to healer capability mostly. If anything, I'm on the side of the fence for giving DRK one more Mit to be used to replace Dark Mind - but shifting TBN to Lv 62 would make a lot more sense by moving Delirium to Lv 70(since WAR gets Inner Release at Lv 70) and Bloodspiller/Quietus being moved to 64/68. GNB can have Heart of Stone moved to Lv 62 while Bow Shock can be 64, HoL be 68 so you get the mits you need earlier.
    Ok so here is my take on Bardam's Mettle. By every stretch, you are correct - if you look purely at DRK's kit it is possibly the most difficult especially when you consider the first packs with the Gulo Gulo.

    However it is important to note that in Stormblood compared to future expansions healing done is comparatively a lot higher relative to your max HP both by healers and tanks. So while you still take a buttload of damage, Healers generally have an easier time keeping you up because their heals are relatively more potent than for example Lv80 or 82, which is weird because Healers only got more healing tools.

    The reason I cited Tower of Zot in particular is because it is within that reach where you notice the disparity of mob pulls compared to other tanks the most. After the first boss the rooms with the Hypertuned hurt a lot and grabbing all iron giants + roader + magitek spiders at the end needs a LOT of mitigation AND healing, so both the tank and healer need to be completely on their game for that bit if they do the maximum pull.

    This is why I suggest treating Dark Mind like Addle: 20% magical mitigation, 10% physical mitigation. It would help out in dungeons for being dominantly physical in mob pulls and would keep the emphasis of being a magical defensive vs GNB's Camouflage being more suited for physical damage, notably auto attacks.
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    Last edited by Reinhardt_Azureheim; 10-19-2023 at 06:57 PM.