Quote Originally Posted by Oizen View Post
Tower of Zot isn't the hardest dungeon to play DRK in
Bardam's Mettle is.

and most of DRK's fraility and issues lie in the fact its an incomplete job before lv 70, and abyssal drain is comically underpowered for all the heavy lifting its expected to do as the only unique thing thats relevant at that level DRK has.
This is why dungeons are so easy for pulls, because wall to wall will be balanced around trying to keep Dark knight alive, I've noticed how much easier pulls have gotten in 6.1+

Ideally what needs to happen is warrior needs to be nerfed to not aoe heal (some other nerfs like shakes healing and all that would also be welcome), PLD's Magic attack healing should be replaced (put it somewhere else, I dont like healing tolls that i can't control) and reduced a bit, GNB is fine as it is, I'd personally like dark knight to get slow sustain over time and maybe dark mind Can mitigate some physical damage like (10-15%), TBN and all short defensives should be given eariler and PLD should have more self sustain eariler.

If you play dark knight in level 90 / expert dungeons, for the most part i can wall to wall fine, it seems like the healer barely needs to do anything, but if you're playing the first EW dungeon it's a massive honestly a struggle at the end at least for me when i don't have a pure healer, I feel like i can cycle pretty well on DRK; but honestly wall to walls should feel rough, it's a fun part for tanking.

My personal belief is that Dark Knight is currently fine in dungeons, but I want to give dark knight a little bit more (not to warrior levels, it's honestly just really bad how warrior functions in dungeons), so we can actually discuss making AOE harsher and letting tanks Pull more then 2 packs.