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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The only thing DRK could honestly ever need is the Addle treatment on Dark Mind - put -10% physical reduction on it.

    Beyond this, DRK needs genuinely nothing for dungeons. I do Tower of Zot final zone max pulls spacing out my tools well.

    Humble note if no caster or ranged uses LB on trashpulls, steal it for personal mitigation.
    Tower of Zot isn't the hardest dungeon to play DRK in
    Bardam's Mettle is.

    and most of DRK's fraility and issues lie in the fact its an incomplete job before lv 70, and abyssal drain is comically underpowered for all the heavy lifting its expected to do as the only unique thing thats relevant at that level DRK has.
    (5)
    Last edited by Oizen; 10-19-2023 at 02:26 AM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    Tower of Zot isn't the hardest dungeon to play DRK in
    Bardam's Mettle is.

    and most of DRK's fraility and issues lie in the fact its an incomplete job before lv 70, and abyssal drain is comically underpowered for all the heavy lifting its expected to do as the only unique thing thats relevant at that level DRK has.
    This is why dungeons are so easy for pulls, because wall to wall will be balanced around trying to keep Dark knight alive, I've noticed how much easier pulls have gotten in 6.1+

    Ideally what needs to happen is warrior needs to be nerfed to not aoe heal (some other nerfs like shakes healing and all that would also be welcome), PLD's Magic attack healing should be replaced (put it somewhere else, I dont like healing tolls that i can't control) and reduced a bit, GNB is fine as it is, I'd personally like dark knight to get slow sustain over time and maybe dark mind Can mitigate some physical damage like (10-15%), TBN and all short defensives should be given eariler and PLD should have more self sustain eariler.

    If you play dark knight in level 90 / expert dungeons, for the most part i can wall to wall fine, it seems like the healer barely needs to do anything, but if you're playing the first EW dungeon it's a massive honestly a struggle at the end at least for me when i don't have a pure healer, I feel like i can cycle pretty well on DRK; but honestly wall to walls should feel rough, it's a fun part for tanking.

    My personal belief is that Dark Knight is currently fine in dungeons, but I want to give dark knight a little bit more (not to warrior levels, it's honestly just really bad how warrior functions in dungeons), so we can actually discuss making AOE harsher and letting tanks Pull more then 2 packs.
    (1)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Oizen View Post
    Tower of Zot isn't the hardest dungeon to play DRK in
    Bardam's Mettle is.
    I would say Doma Castle, because it has some big pulls and is right before DRk gets his shield.
    (1)