Quote Originally Posted by MikoRemi View Post
It still hits in an AoE which is what im referring to in that post specifically whenever Rithy wants to bring up; "warrior shouldn't get aoe sustain (400 heal per hit not per enemy)". If Warrior can't have AoE healing then might as well shift it since it's the same kind of healing, hit a button, heal from doing damage. It's not supposed to heal you all at once because of the status as a DPS, they can't even make Physick heal at a decent rate, and RDM's would be ok if it didn't have a slew of other issues that's for the DPS threads.

You'd find it more interesting that's for sure. It's whatever to me. Just having a button that lets you heal as well as mitigate and shield, or alternatively give a version to a friend while only healing yourself is fine enough. It works fine as is, so no real reason to change it. That'd already be an actual good use of time over shifting WAR who is doing right well for themselves.
Okay, I'm going to approach this at another angle.

It shouldn't be healing you to full as a tank effortlessly either. The power between Bloodwhetting and Bloodbath is totally incomparable if you're talking the use in aoe.

To test out how potent it actually is, I went in game and used both Bloodwhetting and Equilibrium multiple times.

At my item level (either 653 or 654), I have, rounded down, 114,000HP, and per weaponskill Bloodwhetting healed me for anywhere from ~8.8k-9.2k HP, and you should be getting 4 GCD's in, so now let's do the math.

Let's use the standard double pull in dungeons. Let's say you have 8 mobs on you. I'll use 9k as a medium then show the lowball 8.8k
  • 9000*4=36,000 | 36,000*8 = 288,000 HP healed + 9,000eHP from the shield (totaling 297,000) + 10% flat mit for 8s
  • 8.8k*4=35,200 | 35,200*8 = 281,000 HP healed + 8,800eHP from the shield (totaling 289,800) + 10% flat mit for 8s

Equilibrium is a flat 1,200 potency plus the HoT proved to be relative to the cure potency calculations from BW. Like the prior calcs I used rounded values.
  • 27,000 + 22,500(HoT)=49,500 total
I could heal myself almost thrice over given that circumstance with Bloodwhetting. Even halving the amount of mobs still nets over your entire HP pool, this with a flat mit on top of everything else. Just the healing alone is almost 6 times higher than Equilibrium (5.818... using the 9,000 HP rounding), and halving the amount of mobs given the same 9k HP calc (144,000) is nearly three times more potent than Equilibrium (2.90...), and Bloodwhetting is on a 25s cooldown, Equilibrium on 60 seconds.

That is an absolutely ludicrous amount of healing that NO TANK should have readily available every 25s. The simple calcs I just listed don't include crit heals either. It's not "doing just well" or "doing just fine", you're basically immortal due to how fast it comes off cooldown and the sheer volume of self-healing from it. It ranges from one benediction to nearly four every 25 seconds. That people think this even remotely healthy balance on any tank with how completely mindless it is to perform is mind-boggling.