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  1. #11
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MikoRemi View Post
    Now you're getting it. Bloodwhetting isn't the crime against humanity everyone loves to make it out to be. If it was, it would handle everything on its own.

    And indeed, I stick mitigations just fine like everyone else. If Bloodwhetting was like Holmgang on 25 seconds, and let you heal, I'd call for a nerf then sure. As it is, it's a very handy little tool that becomes another good addition to a fine kit. WAR and PLD shouldn't have to be the only ones with really good sustain though truthfully.

    I'm hardly grasping, everyone else has to hard focus on WAR somehow being the most broken thing in multiple pieces of content as if it's somehow the only thing ever. You probably didn't read the thread with Supersnow which is understandable, but that's the crux of the arguments being made. Hard focusing on nerfing WAR won't solve anything. Fixing the others to stand up to par and going from there will be a lot more palatable in general and better for the long run. Honey over vinegar and all. If you have to pretend like I'm grasping for things haphazardly to win an argument as if that's a defense against any of your points however, then I'm afraid it's already over. Not like much will change anyway, suppose even if Dawntrail starts WAR in a less favorable position, 5 expansions show it will always come back each and every time anyway. Might as well focus on the actual jobs in need of good changes, WAR's can't be asking for everyone forever.

    I'll leave the threads to it. You're welcome for Living Dead being better.
    Quote Originally Posted by MikoRemi View Post
    You already touched upon the actual issue, if the dungeons would challenge that sustain then nobody would be complaining. Im fine with the dungeons being less of a facepull but I do worry after remembering the days of The Burn when it first released, or Bardam’s Mettle, but with updated kits we would probably not have a nightmarish time like that.
    Using EO's oneshot gimmicks is an absolutely terrible reason to somehow justify BW not being per hit and shake it off being more potent than Healer GCD's.

    I don't know how literally anyone can possibly view Warrior's personal sustain with Bloodwhetting in dungeons and Shake it off as good for the long term, especially if they were to give it to every tank. We have the bloody holy trinity, WE should not be able to do the healer's job for them. Pressing one button every 25s to be literally invincible and more or less invalidate the healer's existence in normal content is nonsensical.

    You would need to skyrocket the mob damage for it to even remotely challenge Bloodwhetting, and when Bloodwhetting falls, you would probably end up dying at worst to running out of defensives at best to that incoming damage being so high, depending on how mob HP is scaled and dps. They would need to balance the dungeon mobs purely around the fact that Warrior has Bloodwhetting every 25s and Holmgang every 4m.

    Having an I win button every 25s and letting Shake it off be stronger than Healer aoe GCD's is not good design in a game where the holy trinity exists, especially when these abilities are on a tank. It isn't fun to just press button then be unkillable. There's no challenge in that at even a new player's level, no room for growth, no learning curve. You press button. You win. It's boring.

    I'm thanking everyone who made Living Dead get changed. It took seven bloody years of mass requests to get it changed, not because Warrior mains complained.

    They should be challenging the sustain and defensives, but unfortunately the devs have proven that they never will because we need people to be able to clear by being able to press the 1 key by using their nose on a DDR pad for some reason. Do I want them to make the dungeons challenging? sure. Will they ever? probably not.

    It would be so much easier to just dial back Shake it Off and make Raw Intuition/Bloodwhetting per GCD and not per hit it wouldn't even be worth their time to consider retuning every single encounter.

    Quote Originally Posted by MikoRemi View Post

    If you want an idea for DRK, Delirium used to give MP back whenever you were attacked, imagine if it gave back 50% of damage into HP, and maybe some MP(TBD), that way it makes it good for constant barrages as well as a big single target attack! And it would be a rather unique way to take the “suffering” of DRK and turn it into a cool button.
    Correction, that was Blood Price, not Delirium. Delirium in Stormblood gave you MP at the expense of 50 blood gauge (and extended the duration on Blood Weapon and Blood Price), and in Heavensward it was an alternate combo ender.

    What made Abyssal Drain so fun is because it actually required some modicum of knowledge of how the kit worked in order to make Abyssal Drain spam even possible. Blood Price and Weapon together is what allowed that in dungeons. The kit was so much more involved in MP management the thrill of pulling it off was always euphoric and fun, that isn't the case with Bloodwhetting because all you need to do is press the button and you have it. To top it off, Bloodwhetting is more potent than Abyssal Drain spam was thanks to shield/mit being built in and on a cooldown 15s shorter than Blood Price was. (40s)
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    Last edited by Zairava; 10-25-2023 at 05:57 AM. Reason: usual re-read editing