Mao curious. Is all livings space in large with "tower design" confined to open part of interior? If so, Mao wonderings what gonna happens to this kind building when item limit boosted for next expansion.
It would depend on the design. Rooms off-shooting from the base of the tower aren't unheard of.
Actually some multiple owners actually do decorate multiple homes for the sake of photo studios; or multiple intricate set builds or RP locales. Also while the gil to purchase a small is less; less garden plots is a bit annoying and really niether "start" any faster; or are you referring to the fact that you can easily pick up a small generally long before a large?Why do you think the black market would increase instead of decrease? It would make every house a large for the purposes of most players. Increase to supply equals less need to rely on illicit sources.
The black market no longer works for personal houses thanks to the lottery. It only works on FC houses since FC Master can be transferred after 30 days. Most players don't want to go the FC route to get a house for personal use.
Most multiple house owners also aren't after additional houses to decorate. They're after workshops for gil farming. A small interior works better for workshops - smaller plot/house means lower starting costs and the sooner the workshop will become profitable.
As for housing mirage I looked at the translations and am still curious what it entails. I strongly suspect the Mirage system is more to manipulate the interior but might not actually "make" the house the same on the inside. Which would raise ire if you could make your small look like a large inside.....with 200 items.....I could imagine the rage.
On the flip side if you pay the difference for a Small to a large (say 47m) then the smalls would complain that they should not pay for a large; the large owners will complain they had to put in more effort to get a large..
Further to flip the Large owners would ask why they went through the trouble they did to acquire their large.
I have a icky feeling that housing mirage is going to give us "interior" for houses - similar to how we currently can add a alphine facing to a house to change its functions outside (like a bath added) - Honestly if You could turn a small inside into a simple large retangle that you didn't have to cover the walls and pillars with; you would gain items and thus "space" there anyways.
When I see "design" of Large house being a small crumpled room filled with various details taking the square area of ground floor in Small house, can't shake the feeling it's a little bit of wasted potential.
If developer will increase each of the houses maximum capacity by some fixed amount, I'm starting to think NOTHING AT ALL will change: It will just allow more details for builds in Large houses while not allowing to move these crumpled designs into the Smalls. Dev time and resources wasted, I dare to say desired impact missed, then "geez you're never happy smh my head" replies.
Has there been any argument why making all interiors able to get the same size/storage is bad idea to suggest?
Server space is limited and expensive. They can't store data for an infinite amount of objects with coordination data.When I see "design" of Large house being a small crumpled room filled with various details taking the square area of ground floor in Small house, can't shake the feeling it's a little bit of wasted potential.
If developer will increase each of the houses maximum capacity by some fixed amount, I'm starting to think NOTHING AT ALL will change: It will just allow more details for builds in Large houses while not allowing to move these crumpled designs into the Smalls. Dev time and resources wasted, I dare to say desired impact missed, then "geez you're never happy smh my head" replies.
Has there been any argument why making all interiors able to get the same size/storage is bad idea to suggest?
i remember someones calculations on this forum that for everyone on every data center to have 3 large houses worth of placed items (XYZ coordinate, type of item and color) it would take around 1.5 TB of storage. Even if it's more then that, with current tech it's somewhat achievable for a normal person, let alone a game studio like square. Now to have server processing power, to have as much of those items displayed for as many people as possible, that's the tricky and expensive part
Interiors arent "always running" instances as housing wards are, afaik.
You are right but the data also has to be stored and pulled on demand; I think that adds a little more complexity to the amount of data that can be stored. I don't know the specifics, honestly. I am really hoping it's not artificial and they just limit the amount of wards to keep them exclusive... because that would be dumb... but it would also be right in line with stubborn Japanese conservative culture.
For the data argument's sake, I browsed internet and found unreal engine game that allows the user to preview all interiors items. You can also save your progress into file and continue other time.
This save file containing around 400 furniture objects is somewhere below 150kb in size. If we would pack more data like exterior, garden, etc, let's round it up to 200kb.
If everyone had large with 200kb "save file"
that is 200kb * 30 plots * 2 subdivision * 30 wards = 360 MB.
so the one world's housing database has 360mb.
Let's pretend everyone on the server has also apartment or fc room with the size of L, being it another 360 MB.
So total 720mb per world.
I don't want to be rude but I'm not very into the storage argument. Last time a 720mb was considered threat to storage was in year 1994.
The game is not made in unreal. We don't know how their backend is set up. Maybe they have some weird declared variables that don't allow a lot of wiggle room. Or maybe there are a lot of dependencies. Who knows. All we know is what we are told by SE. It is smart of them to say it is a data/server issue and not smart of them to say they are artificially keeping supply low so we stay subbed. We don't know the answers and all we can do is trust that SE is telling us the truth. In the end, they are a company and they want to make money.For the data argument's sake, I browsed internet and found unreal engine game that allows the user to preview all interiors items. You can also save your progress into file and continue other time.
This save file containing around 400 furniture objects is somewhere below 150kb in size. If we would pack more data like exterior, garden, etc, let's round it up to 200kb.
If everyone had large with 200kb "save file"
that is 200kb * 30 plots * 2 subdivision * 30 wards = 360 MB.
so the one world's housing database has 360mb.
Let's pretend everyone on the server has also apartment or fc room with the size of L, being it another 360 MB.
So total 720mb per world.
I don't want to be rude but I'm not very into the storage argument. Last time a 720mb was considered threat to storage was in year 1994.
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