Lol ONLY 177? That's nothing. Excalibur currently has a Large with 421 bids. Medium homes can easily have over 100 bids. It's truly miserable trying to bid on anything beyond a Small without just moving to a dead server.


Lol ONLY 177? That's nothing. Excalibur currently has a Large with 421 bids. Medium homes can easily have over 100 bids. It's truly miserable trying to bid on anything beyond a Small without just moving to a dead server.
Thank the players who wanted to give everyone a equal opportunity and accessibility. Everyone has a equal chance now. Far lower then its ever been in a previous system, but its the equal opportunity they wanted!
I preferred the first come first serve. But people have lives and cant be expected to get lucky and find a plot, so now they are reliant on luck even more then ever against a much bigger pool of players they themselves unknowingly asked to compete against.
Last edited by Solowing; 04-23-2024 at 09:35 PM.



That's insane. 421 bids just proves there's a problem.
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I hope the devs are listening. We need the devs to please listen.


Personally I still prefer the lottery, but neither method is ideal or will make everyone happy. I just thought it was funny when 177 was considered a lot of bids on a Large lol. I see that nearly every round on my server, even on Mediums.Thank the players who wanted to give everyone a equal opportunity and accessibility. Everyone has a equal chance now. Far lower then its ever been in a previous system, but its the equal opportunity they wanted!
I preferred the first come first serve. But people have lives and cant be expected to get lucky and find a plot, so now they are reliant on luck even more then ever against a much bigger pool of players they themselves unknowingly asked to compete against.
The more frustrating part to me is that the server and DC (Primal) feel dead, partly because of DC travel, yet all of the houses are still highly contended, and we often have very few plots open for bidding. I know we are between expansions and in a content lull, but I've been around since 1.0 and to me it has felt extra dead lately. I've considered moving to Dynamis for at least a better chance at a M or L home, but it feels even more desolate over there. So I'll just continue living in a sea of 100+ bids until I maybe get lucky.
If people want to gamble a 0.5% chance to win a large plot of their choosing knowing their odds are slim. They forfeit their right to complain when they lose.Personally I still prefer the lottery, but neither method is ideal or will make everyone happy. I just thought it was funny when 177 was considered a lot of bids on a Large lol. I see that nearly every round on my server, even on Mediums.
The more frustrating part to me is that the server and DC (Primal) feel dead, partly because of DC travel, yet all of the houses are still highly contended, and we often have very few plots open for bidding. I know we are between expansions and in a content lull, but I've been around since 1.0 and to me it has felt extra dead lately. I've considered moving to Dynamis for at least a better chance at a M or L home, but it feels even more desolate over there. So I'll just continue living in a sea of 100+ bids until I maybe get lucky.
Ward Housing is a limited supply thing. Apts were added due to players being locked out of housing entirely if they didn't have a plot. I think improvements could be done to the apartment. But again anything that puts apartments on par with Smalls is going to be a problem. Because now you have a system that is uncoupled from an active subscription, that devalues your small plots while giving a bigger incentive for players to ditch ward small as a whole in favor of a small plot sized apartment without a demo timer attached, Thanavarion Onion be damned is just straight up better as a value proposition. But I'm aware that's not going to happen because the money they make on people who keeps their subscriptions active to keep their house is beneficial for them.
Last edited by Solowing; 04-24-2024 at 01:35 AM.
Yup, having been through the various housing system changes, I'll take the lottery every day.
When it was first come, first serve - bots would vacuum up all the available plots
When it was hidden RNG timer- bots, people using third party tools was the norm because the alternative was carpal tunnel syndrome.
And when instant relocation was a thing - you guessed it - bots would relocate into the mediums/larges
Ultimately, the fault lies with SE for going with artificial scarcity with the limited ward housing system.
Neighborhoods are dead on most servers including heavily populated servers like Balmung.
As players we should constantly ask SE for a housing system where every player can get their dream house.
Other MMOs have done this and SE has demonstrated technical capability with Island Sanctuary.
Neighborhoods feel dead because the game's content doesn't take place in the wards so unless you have a personal reason for being in the ward its gonna feel dead.Yup, having been through the various housing system changes, I'll take the lottery every day.
When it was first come, first serve - bots would vacuum up all the available plots
When it was hidden RNG timer- bots, people using third party tools was the norm because the alternative was carpal tunnel syndrome.
And when instant relocation was a thing - you guessed it - bots would relocate into the mediums/larges
Ultimately, the fault lies with SE for going with artificial scarcity with the limited ward housing system.
Neighborhoods are dead on most servers including heavily populated servers like Balmung.
As players we should constantly ask SE for a housing system where every player can get their dream house.
Other MMOs have done this and SE has demonstrated technical capability with Island Sanctuary.
It's kind of like the doman enclave unless you're selling something to the vendor there's kind of not much reason to be there So it's pretty empty for the most part
This may sound silly and it's not for everyone but that's where venues make sense to bring activity to the housing wards. I also invite my friends to hangout at my homes between content runs and just chat with them, it makes my home feel like home and I actually use my home aside from when I'm crafting in my yard.



Think about it mathematically for just a moment. On an active server there are large plots available maybe 2 times a month. There's always around 50 bidders on each plot, at least, even on the lucky entry periods when multiple large ones open at once. So generously on average it's going to take 2 years to get a mansion, with pure RNG. That could easily rise to +5 years depending on server activity and luck.
You can go on about "it's supposed to be difficult, not everyone has to have a mansion", but do you seriously believe someone having to wait more than half the game's current lifecycle just because of bad RNG is really reasonable?
Last edited by ThorneDynasty; 05-24-2024 at 09:20 AM.
It's not reasonable and that's the point. If it takes X # of years to get X house then people who own those houses won't unsub because they will never be able to get X house again in a reasonable amount of time. It's a completely POS way to run a game but it guarantees subs. If housing were too easy to acquire, people would unsub when they want to stop playing for a bit because they would be able to jump back in and get a house whenever they want. Think about it mathematically for just a moment.Think about it mathematically for just a moment. On an active server there are large plots available maybe 2 times a month. There's always around 50 bidders on each plot, at least, even on the lucky entry periods when multiple large ones open at once. So generously on average it's going to take 2 years to get a mansion, with pure RNG. That could easily rise to +5 years depending on server activity and luck.
You can go on about "it's supposed to be difficult, not everyone has to have a mansion", but do you seriously believe someone having to wait more than half the game's current lifecycle just because of bad RNG is really reasonable?
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