Quote Originally Posted by Luluya View Post
I then looked into novice network and there were more bots than legitimate players on the sprout side of novice network, and I'm sure you can imagine based off that what the player search for sprouts/archers/bards looked like.
I've seen this be a thing on a few Worlds over the years. Remember that Mentors are not allowed to one-way kick sprouts (or even each other) from NN, and for good reason. Only GMs can do that. And for the most part barely anyone notices or cares, because there's SO much sprout space on NN (the mentor side fills up regularly, but I don't think I've ever seen a sprout not be able to get in) and the bots don't say anything in NN.

The more worrisome effect is that this results in sprouts having trouble getting admitted to NN (which is more or less the gateway to world society on most worlds even mentor side) depending on their class - especially sad for free trial players, since they have few other social options (and can't answer tells, if you wanted to actually have a conversation with a sprout rather than just cold invite them to NN).

Quote Originally Posted by Bacent View Post
They're legitimate reports, just in the time they ban X amount of accounts, X+Y more accounts have been made.

They basically make lists of them all and then do a huge ban wave all at once in an attempt to be more 'efficient' in banning them, but honestly I'd like it if they had some GMs logged in in popular out of bounds areas that bots go in and for them to start banning them that way too.
Yep. It's whack a mole. Also the waves are deliberate, the idea is to make it harder for botters to figure out just what they did that got them busted to increase the effort involved in reworking their bot to get around it. If they banned on the spot, then it would be a degree easier to figure out what got them caught. (This is why in general in most games cheaters seem to get let off "easier" than social offenders.)

Quote Originally Posted by Ravenblade1979 View Post
I mean a fix would be to have auto teleport to gm jail if your character ends up somewhere it's not supposed to be like under the map lol
Too many false positives, especially in irregular terrain or with higher latency or when you're falling, as has been mentioned a number of times.