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  1. #11
    Player
    NightPort's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    39
    Character
    Merlin Caledonensis
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I can understand the rework of the dungeons. But, if they are going to make them so much easier than they were, then they should bring back the Hard dungeons. Those at least would provide an upgrade of challenge. Haukke Hard and Tam Tara Hard constantly wipe groups. It used to be the updates gave us 2 dungeons, one MSQ progressive and one hard version of a previous dungeon. I know Yoshi-P said they weren't doing this for the sake of time. Seems like there will always be a trade off.
    (0)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    well yeah they will stop now
    since all msq dungeons have trust and have no intention to do it for optional dungeons
    (1)

  3. #13
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,926
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Duskane View Post
    well yeah they will stop now
    since all msq dungeons have trust and have no intention to do it for optional dungeons
    Doesn't solve the issue, they already reworked all the interesting old MSQ dungeons into mindnumbingly boring slop and since we no longer get optional dungeons, it's all just 1 mandatory MSQ dungeon every major patch, all the future ones will also be mindnumbingly boring slop.

    Current and most likely future XIV dungeons are just the most watery and unseasoned soup imaginable. They're not offensively bad, just so incredibly bland that you start asking yourself why they still exist at all outside of some imaginary obligation of "MMOs need to have dungeons."
    (1)

  4. #14
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NightPort View Post
    I can understand the rework of the dungeons. But, if they are going to make them so much easier than they were, then they should bring back the Hard dungeons. Those at least would provide an upgrade of challenge. Haukke Hard and Tam Tara Hard constantly wipe groups. It used to be the updates gave us 2 dungeons, one MSQ progressive and one hard version of a previous dungeon. I know Yoshi-P said they weren't doing this for the sake of time. Seems like there will always be a trade off.
    "Hard Mode" in the dungeon names wasn't really "Hard Mode." For example: Pharos Sirius was harder than Haukke Manor [Hard] and Copperbell Mines [Hard] back on release. Tam Tara [Hard] I don't think people ever wiped to... on release. Nowadays you just have to hope someone says "don't kill the adds on first boss" and then hope that the party members read that if said. Haukke Manor also suffers from people just being too strong for a fight that was designed around spawning adds per HP% (the fight itself has a 6 minute enrage. Most likely shorter once all adds are killed... i should test this).
    I've more or less accepted that dungeons will be super duper easy (though Magus Sisters was a promising start to EW), however I will always be disappointed if the Trials, Raids and Alliance Raids are made to be just as easy as (or worse, easier than) the dungeons.

    Tested it: Halicarnassus will always hard enrage at 6 minutes no matter what. Did it two times where I killed her adds ASAP and then a second time where I do nothing at all (she did not summon her adds). Surprisingly, you can survive Fatal Allure with a Divine Benison-like buff (turned a 260k+ attack into a 200k+ attack).
    (2)
    Last edited by Nestama; 11-03-2023 at 05:30 PM.

  5. #15
    Player
    kingskye's Avatar
    Join Date
    Aug 2016
    Posts
    73
    Character
    Skye Mizuchi
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Izanaghi View Post
    Just saw the new changes to Skalla and I'm just here sitting thinking why, why must you remove unique aspects of dungeons just so your crappy AI can do it, you removed the floaty boys and turned the 2nd boss stationary so now its super boring. This isn't just Skalla, lots of past dungeons that you have reworked and in doing so just removed interesting or unique things about the dungeons. Biggest complaint about dungeons in this game is that they are all super formulaic and uninteresting and yet instead of addressing this the devs double down on it and make them even more so. It was fine when you were reworking ARR dungeons that were objectively just not well designed and dated, but nothing past heavensward warrants these changes.

    It's sad because these are just dungeons and very little people care about dungeons (I do not), but the standard the devs are setting that they will dumb down the most boring piece of content is very sad, what other piece of content are they gonna do this to next?
    sadly we asked for trust to be in all of the msq dungeons, at least he is against doing this to the old side dungeons.
    (0)

  6. #16
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,655
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    It isn't like the old dungeons were "hard" - just different. There was the occasional "pick up these items to unlock something." Or maybe a fork in the road where you could go and get an extra chest or experience. SE really likes things being formulaic. Wall to wall twice. Boss. Repeat twice more.
    (0)

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