Quote Originally Posted by Asari5 View Post
isnt the big disadvantage of the 2-min-window the limitations it puts on fight AND jobdesign?
I don’t know if it’s actually true, but I think the devs frame it as being that essentially ‘they can only do fun fights if job design is [how it is currently]’. So basically they’re saying ‘well, if you want jobs to be more complex, we’re going to have to reduce the overall difficulty of new content’.

Which, seems like a bit of a lose/lose scenario in my opinion. Having interesting and distinct jobs shouldn’t preclude us from having interesting and distinct fights