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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A forced, harder to cancel heavy is actually more likely to get you killed than the HW cast times despite having about the same overall movement speed reduction...
    If a 1.5s cast with full mobility during is going to kill people how do Black/Red Mages survive?

    HW Cast Times still didn’t allow actual movement either, so you’d have to deal with interrupts if you tried to walk while casting (or turn off Minuet and cry at the amount of lost dps lol). Powerful Shot still allows you to literally walk out of an AoE while casting, so I don’t understand how it would affect survivability in any way.

    You could argue ‘but that’s not that different from what we have now!’ which is true, it wouldn’t be a massive ultimate rework. But it’s still better than literal nothing lol. I’d rather have some fluff abilities that are there just to be fun than a bunch of sterile automatic-use ones that are perfectly optimised (which is our current toolkits)
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Connor View Post
    If a 1.5s cast with full mobility during is going to kill people how do Black/Red Mages survive?
    I implied no such thing. Heck, I said literally the opposite of that conclusion (that easily cancelled cast times are less likely to get people killed than a self-Heavy during casting that can't be easily cancelled via movement).

    Even before accounting at all for slide-casting, a 2.5s cast with 50% mobility will have/cost the same %mobility as a 1.25s cast (and a 2.5s cast with 40% mobility the same as a 1.5s, etc., etc.), but the latter at least allows you to bail out at any moment without having to reach for the cancel key that comes awkwardly to most players (because of their being used to using movement itself to cancel casts).

    And even without considering that HW cast times came with a spammable alternative that'd nonetheless do 73.3% of normal spam potency, HW cast times allowed for identical average mobility to a 40% mobility GCD (or ~60% mobility once considering ability to slide-cast), all while being more responsive. And if you want parity with 50% mobility, specifically (as per the example I quoted), just reduce the cast time to 50% of a GCD. With 40% mobility? 40% of a GCD (1s base, with almost as little as .5s actual time one must stay planted given slide-casting). It's that simple.

    You could argue ‘but that’s not that different from what we have now!’ which is true, it wouldn’t be a massive ultimate rework. But it’s still better than literal nothing lol. I’d rather have some fluff abilities that are there just to be fun than a bunch of sterile automatic-use ones that are perfectly optimised (which is our current toolkits)
    What does any of that have to do with mobility? Physical Ranged already have literally limitless mobility.
    (1)