I love that after the community has reached this zenith moment of collective conclusion on the 2min matter, the proposed solutions involve absolute schism.

You know, this is where time being an everflowing river might come to being an advantage for the developers. Nothing is worse than an uneven number, as seen by the struggles of the tank and healer roles through out 3.0 to 5.0/6.0. It is better off being accepted than unique after all, but even number of jobs finally allows you to return to the idea of subroles inside roles, as seen with the concept of shield and regen healers. Yes, they did not really pop off with the concept in Endwalker, but it is a lot healthier way to built exclusive features into jobs than the alternative of ... not doing so.