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  1. #25
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lyth View Post
    Raid buffs are a design constraint. Without it, you can place your burst window wherever you feel like it. It's a skill check, but it naturally has a convergent effect on job and fight design. But that's a necessary evil, if you want to be able to reward skill over freestyle gameplay.
    Although your argument makes sense in this way, actually it would be enough to calibrate the dps check.
    If in normal a person plays freestyle without producing the highest damage, nothing happens, and that's okay. But if he does it in savage or ultimate and there is enrage, there is a basic problem: he is not capable of playing his class at higher levels, because he is not able to guarantee a certain dps. And that's beyond buffs. If the buffs weren't there, nothing would change: players must try to do as much damage as possible anyway.


    Raid buffs can't be asynchronous, because jobs that align their buffs more conveniently are preferentially picked. Given the choice, why would I bring a job with 90s raid buffs when everyone else has buffs on multiples of 60s?
    This is true but because the way the buffs are set up in ff14 makes it true. If you put a class that buffs but only buffs for x seconds with a very high cooldown interval, you make all the jobs that manage to make good use of this buff much more attractive.
    If the buffs were much more frequent and especially ST this problem wouldn't exist at all.
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    Last edited by Ggwppino; 10-27-2023 at 07:11 PM.