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  1. #1
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    This would only constrain Dancer gameplay by making its personal damage dependent on having a buff-stacked comp (unless you mean only that particular Dancer's buffs, in which case you've still reduced Dancer's ability to spread its ST buffs).
    In the example I mean the dancer's buffs. If you're good at always keeping everything up, you do more damage. Furthermore i think that it is not true: the buffer is led to have to follow priorities and the better it knows the other classes the more it can enhance them by delaying buffs or telling the partner that it will buff him there by reaching an agreement with the other players.


    It has nonetheless slightly diminished through removing alignment of buffs, though. Your skill ceiling, even as the buffer, is literally less in that context that it would be when working alongside other buffers. ???
    Like now. The ceiling that now does not exist for raid buffs is exchanged into the ability to always keep everything up while using your damage skills, furthermore the ST buff is emphasized.

    (then you talk about ceiling, but now the buffs cover the entire arena. the *fake* buffer doesn't even have to think about how to position itself or delay it some GCD...)


    Which we can already do right now. ???
    No, I dont think.
    I have burst at 90s. sigh. I, on the other hand, have damage that is sustained over time. Im gonna cry. Nobody wants me. sigh.
    SQE: We do everything every 120 seconds, dw.

    I repeat, if you do damage and it is not included in the buffs (which the player doesn't have to think about at all because it was all done by the job designers), you must essentially gain all the rdps of all 5 buffers that lost his damage, otherwise he lost appeal. The overall dps of the party must be very similar to each other, you cannot keep a class that does not have the burst phase like all the others without buffing it in such a way as to recover the damage it causes the rdps buffer to lose. (nothing is created, nothing is destroyed, everything is transformed lol)
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    Last edited by Ggwppino; 10-26-2023 at 06:36 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,944
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ggwppino View Post
    I have burst at 90s. sigh. I, on the other hand, have damage that is sustained over time. Im gonna cry. Nobody wants me. sigh.
    Which is ultimately a party-contribution tuning issue, not necessarily a design issue.

    If I give you a situation better for you, you'll perform better. If I give you a situation worse for you, you'll perform worse. If every situation is worse for you, though, there's a very simple solution: I increase your raw dps so you produce the same contribution despite getting less out of raid buffs. Now, you are some only at most 0.3% overpowered in a composition with the least buffs and some 0.5% underpowered in the most buff-heavy composition possible -- indistinguishable among Crit/DHit RNG/luck.

    I repeat, if you do damage and it is not included in the buffs (which the player doesn't have to think about at all because it was all done by the job designers), you must essentially gain all the rdps of all 5 buffers that lost his damage, otherwise he lost appeal.
    No, that's not even close. You must be buffed to provide the effective potency otherwise lost for having taken you over a job with average party contribution. That's it.

    you cannot keep a class that does not have the burst phase like all the others without buffing it in such a way as to recover the damage it causes the rdps buffer to lose.
    Did... you even read the post you're quoting?

    Then buff it. Buff it in such a way as to make up for the party contribution it'd otherwise fall behind on amid a random-average composition.

    Use a potency map. Look at its theoretical relative potency contribution under a composition with a median buff density and increase it until it meets the median job's relative potency contribution in that same context. That's it.

    If we're not planning on having serious 4-man content with actual rewards or any longevity, then there's no risk there. And even if we were, there are ways to make that conditional.

    2-minute buffs do not demand 2-minute play for parity. Design can just compensate those who are less buff-synergetic/-dependent. They'll be the disfavored single-target buff recipients during raid bursts but also the favored single-target buff recipients during a great overall number of Play or Standard Step casts.

    but now the buffs cover the entire arena.
    Buff radius is not a matter of CDs. They are utterly irrelevant to each other.

    If you're good at always keeping everything up, you do more damage.
    Except it still adds nothing because it's the exact same gameplay you'd have even when playing solo. You'd already hit Standard Finish on CD because it's your nuke. If it doesn't offer any priority conflict through that capacity to buff others, it isn't adding anything beyond your ability to keep up, which you've only reduced the reward for.
    (0)

  3. #3
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Shurrikhan View Post

    Then buff it. Buff it in such a way as to make up for the party contribution it'd otherwise fall behind on amid a random-average composition.
    Do you buff it by considering 6 buffers in the party? Do you buff it by considering 5 buffers in the party? Do you buff it by considering 3 buffers in the party?





    Buff radius is not a matter of CDs. They are utterly irrelevant to each other.
    Well it saddens me to think that before, at least, for some mechanics you had to delay a few GCDs to be able to reunite with the whole party and buff everyone. Now press it during the CD. What kind of optimization is this? Isn't everyone's raid buff even dumber now?

    Now even more so an rpr will use his buff when it suits him, not to suit party members. Without thinking about anything, you remain on the rotation of the balance without the slightest variation. Play like a bot, without thinking about anything.
    Does my solution change anything for him? no, he will play like a bot anyway. But at least not everyone will have the buffs but only the 3 classes that were designed to be buffs. Where their gameplay is full of buffs.

    Except it still adds nothing because it's the exact same gameplay you'd have even when playing solo. You'd already hit Standard Finish on CD because it's your nuke. If it doesn't offer any priority conflict through that capacity to buff others, it isn't adding anything beyond your ability to keep up, which you've only reduced the reward for.
    every 40 seconds you have to keep up devilment otherwise you'll make everyone lose x critical damage. Every 30 seconds you have to know which job should do the most damage in that specific 10 second window every 30 seconds to optimize your rdps also in an extreme way but essentially that of the party, thanks to your knowledge and the help of the other dps who help you they say: "hey it's not worth buffing me, at this point in the rotation I don't do much damage, buff him" or "hey, can you wait for a GCD? At least you can get this CD inside the buff" or "I'll buff you at 1 minute and 40 and 3 minutes, get ready. While you at 2 minutes and 4".
    Furthermore, the better you buff and the more you keep up devilment, the more damage you do. This was the purpose of my example, to have a class that is effectively a buffer because it has to reason and adapt to the various comps.
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    Last edited by Ggwppino; 10-26-2023 at 04:27 PM.