Not when in the party you have 5 classes that buff ~4% of damage in which they go in stack where the more potency you vomit in that window and the more damage you do to the boss even reaching 20+% additional damage. without gcd potency 1000+ plus crit (statistic now too more significant than the others), you are not competitive. You really produce too much more damage during the phases where the buffs are activated, but because there are too many of them and therefore they become too significant for the dps check. And this in itself penalized him, then throw in the downtime phases where the boss is untargetable and the omelette is done.
It should have been heavily buffed.
If you remove the raid buffs from practically all the classes and give them to only a few and these are responsible due to their functioning to always keep up all the various buffs (raid and single target), the old pld can be always competitive, as can be all the classes that instead of having a mega burst every 2 minutes have a smaller one every 30 seconds, or perhaps others that work with dots, or others where the autoattack is a significant component of the damage, or for the classes that do incremental damage, or classes that do combo damage, or classes that do I don't know, other infinite possibilities. But no, everyone must respect the 2 minute meta. all jobs same with 15 seconds to vomit the big damage and then have all the rest filler.
Well one has its core based on managing damage/healing with aetherflow, the other has a core based on buffing teammates. Who should be the buffer?Now, thematically, if I were to make just one of them a buff job, and knowing what I do of their history in this game (had I known nothing of how XIV planned to implement each or seen only their ability names across the multiple languages, I would likely have gone with making SCH the buffer instead, but w/e), yeah, I'd make AST the buffer over SCH. But...
At the same time... does Chain Stratagem harm SCH's identity through its inclusion? Is it mutually exclusive with some other, more "XIV SCH-like" action that SCH would/likely could otherwise have had? Does it harm AST's, WHM's, and SGE's by association? I am not convinced it does any of those things.
The fact Is that there are too many selfish classes that have given a buff to the entire party that, if it doesn't exist, literally changes nothing because the core absolutely doesn't take it into account.
Why would the mnk have a buff that buffs damage to everyone? Why doesn't he buff himself but the entire party? Given that its core doesn't suggest at all that the mnk is a class that provides support, but more of an ace to carry? But the same can be said for the rpr, the drg, the nin. But also to the rdm, the smn (since they introduced it as a personal raid buff and not the pet's) and the sch. They are all classes that buffing is not part of their core, it is not their essence, and I don't see why they should have it, especially if it limits the design of new jobs and reworks.
Absolutely agree.Agreed. As long as there's sufficient context for them without also obliging them.
Take the sch with "Expedient": it is a skill that buffs the speed of other players. If this skill is not used it does not change anyone's life, if it is used it can simplify the movement of the players by giving them a little breathing room, perhaps even making them extremely optimize some GCDs for the casters.
A mana regen example: how many times does it happen that someone dies in a raid, the healer ress him and then maybe has difficulty keeping someone alive because has no longer mana. Mana regen it's a skill that helps the party, in this precisely case helps the healer not to drown. Its to be avoided, however, to design jobs in such a way that everyone at some point can't continue without this mana regen being used.