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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    What you're describing isn't a raid buff issue. It's an issue of sustained damage output vs. burst, and it occurs even if you only have access to personal damage buffs.
    I think what he was referring to is that burstier jobs naturally take more advantage of finite-duration raid buffs (so, almost all of them), and those difference in performance increase as the degree of overlap of those raid buffs increases.

    The bottom line is that large discrepancies in burst profiles can result in performance differences within individual fights, especially if they have intermission phases. This creates a selection pressure for all jobs to become more burst-focused over time.
    Yes, but to an extent, that'd be mitigatable by just letting the less bursty jobs also have faintly higher raw overall damage (and therefore roughly the same damage under a typical comp, even if still just faintly, faintly behind the burstier jobs' performance in the most stacked 15s raid buffs comp possible).

    ...a timer-driven burst job will pull ahead the instant that you have intermission phases where you can't hit the boss...
    ...Resource-based burst can be a mitigating factor in this, because you're not gaining resources if you can't hit the boss.
    Aye.

    Some variety is good, but when there are large differences you start to run into problems.
    Pretty much this, though I suspect we could have a larger range than we currently do if there was at least some compensation for being less bursty.
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    Last edited by Shurrikhan; 10-22-2023 at 03:57 PM.