Honestly, i don't adhere to either of these options, I'd like to go back to the heavensward style. Away from the 2 minute meta, where you may not be able to align every single buff properly, I feel it allows them more fight creativity and more job creativity, I think this 2 minute meta has reached the limit of it's effectiveness and the cost is too high. Make good unique jobs and good unique fights and let us figure out how to best combine them.

Yes make sure all party makeups can clear the fights, but i never saw the problem with there being a "meta" it's like some fighting games. Yes there are characters that are not as innately strong as others but if you love your job you'll get good enough to make sure it clears all content and overcome meta.

Doing away with the 2 minute meta lets us get back to more creative fight designs like we had in Alexander, interesting and different style jobs like we had in heavensward. Allowing us to combat the homogenization that we have been seeing by the people who were once clamoring for the synchronized meta.