I think our arguments for or against the removal also hasn't factored in that not all of the current jobs will need to be reworked to be more sustained damage over the course of a fight. There should be jobs that are burst focused, that build up gauge to spend all at once on some big attacks. HOWEVER, the current raid buff system does not allow for both types of archetypes to exist, and I think that that blows. Let me give an example. Personally I would like to keep Ninja the way it is or close at least. Maybe their burst can be signified with keeping trick attack but having it be a debuff that only affects the ninja's damage and let them burst how they currently do. That's a very rough example, but you get the idea. And at the same time, you have a paladin behaving the way it did before the rework. Both players like different rotations, both get to have their fun.

To be honest, I am glad the developers made the 2 minute meta. Because it shows how much the jobs have to be homogenized to all fit into the box. The old system was not great, the jobs that had similar cooldown timers, naturally had the advantage in raids. But this system limits all jobs, both current and future.

Jobs may be homogenized further if we remove the raid buffs, they may not. What I do know is that all jobs currently are being homogenized right now with this system.