Quote Originally Posted by Derio View Post
The biggest problem is if you die or do anything wrong in the 2 minute meta we have right now you are completely thrown out of line with rotation and your damage tanks tremendously.
Honestly, I don't find this a problem.
I don't consider it a significant problem, just don't die (ez lol).
The 2 minute meta (leaving aside the buffs) killed all those jobs that previously did damage in the long run. The 2 minute meta with bursts pretty much killed the stats to be distributed. But above all the 2-minute meta killed hypothetical ideas to keep the jobs very different from each other, even distributing the damage in different time windows: perhaps with jobs that work with micro burst windows following certain requirements, or jobs that would could work by keeping various dots up on the boss (taking poles apart examples). By the 2 minute mark they have put themselves in the position that all jobs are structured the same way.



For the buffs, however, I would remove them, or rather, redistribute them because as they exist now they are superfluous for the depth of the game due to how trivial they are: press the button every 120 seconds and the party will have x% more damage (or another way to say that it will have x% more damage). wow. currently everyone has buffs but most aren't
truly an integral part of the core of the work, they add nothing effective, especially because we are fed by the designers.
There should be some buffing-based classes emphasizing buffing and its optimal use. The others simply should not have this task because it is not in their essence. Their job is to vomit damage/do the things of their role that they cover and to put those who buff in the most optimal situation possible to do more global rdps for the clear.