Without the need to align so many things it would leave room for more varied rotations that don't rely on bursting all at the same time to capitalize on common buffs.
Though of course fight design has to account for that too.


Without the need to align so many things it would leave room for more varied rotations that don't rely on bursting all at the same time to capitalize on common buffs.
Though of course fight design has to account for that too.
What kind of magical system will allow dying to not completely destroy your rotation?I think removing the raid buffs would completely homonogize jobs even more. However I do want them removed and replaced with something else. The biggest problem is if you die or do anything wrong in the 2 minute meta we have right now you are completely thrown out of line with rotation and your damage tanks tremendously.
I hope they remove it. But unless they have been working on it since 6.0 we can expect the same.
It was the same with 3mins, it will be the same with any system that doesn't turn combat into lvl 50 levels of complexity which I guess is what some people want from this thread? 3 buttons and a 1 min CD, repeat?
Can I get an in-depth and real example of these magical varied rotations that will fix everything?
^
"Literal nothingness would taste more flavorful than having this burger for the umpteenth time. Just imagine what new flavors could fill our mouths instead."
/until_an_actual_substitution_is_given_I'd_imagine_nothing_would_taste_like_nothing


Exactly the game is literally better without raid buffs design wise it would be way more free and have actually way more possibilities.
Some buffs can stay like the ones you mentioned but in general I don't think 120 raidwide buffs add anything to the game they just take away from the game at this point.
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