Yes and no. Having a button to press every 2 minutes isn't that complicated.
Clearly if the meta remains what it is, you will practically lose just one button and it is still a simplification.
In my opinion, to modernize the gameplay we should move away from the burst phases every 60/120 seconds. Or rather, have classes that have different functions for damage and non-force output with 1000+ potency. This is above all to free ourselves from the homogenization and stagnation of classes.
At this point it would be better to have a few classes specialized in buffs and that their gameplay is highly influenced by this and that their buffs weigh heavily on both their own and the party's rdps, rewarding both those who buff (using them at the right time and/or on the right player) and team play.
Now everyone presses the single button every 2 minutes except for just a few classes (then okay there are fights that require you to delay the GCD but it's quite irrelevant since it's just 1 button).
There should be specializations to respect the fantasies also regarding the gameplay and not that everyone does everything but they do little.
This can very well be applied to mitigations etc.
Furthermore, it would be nice if some classes also had transversal utilities and not just buffs that directly increase damage. (Like mana regeneration or sch speed).


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