Quote Originally Posted by Kalaam View Post
If the direct damage buffs are replaced by tangential benefits there can still be advantage to coordinating with your team. It'll just be more comp/fight dependant, which could be a good thing.
Like increasing Skspeed to boost ressource generation before an opportune burst occasion or something
That's still a raid buff. Yes, the value of Haste is far more contextual than that of Crit, Determination, or Damage itself, but that trade has nothing to do with existing design being built around two-minute buffs.

You'd still want to pop those Haste buffs, just as with Ley Lines and Presence of Mind, where you can get the greatest total value of them... which is by popping them on CD unless within X% of the other raid buffs' timing, where X equals the rough damage bonus value of those raid buffs. I.e., they're still bundled, or the actual timer is irrelevant (just hit it on CD).

Would having the occasional less directly damage-granting buff be an improvement, in that it could at least increase thoughtfulness and be less redundant among other damage-granting buffs? Probably... if we revised kits to, say, be less screwed over by Haste in the current context, and/or revised the current context not to screw over kits so badly when given excess Haste, etc., etc.

:: Inb4 "flat additional potency" as another diversified raid-buff option. There's only about one narrow means of approach by which that wouldn't be a terrible idea. In all other cases, it's less balanced and less fun/optimization-capable for both the buffer and buffed than even just a simple %damage increase.