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  1. #1
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    If the direct damage buffs are replaced by tangential benefits there can still be advantage to coordinating with your team. It'll just be more comp/fight dependant, which could be a good thing.
    Like increasing Skspeed to boost ressource generation before an opportune burst occasion or something
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,966
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalaam View Post
    If the direct damage buffs are replaced by tangential benefits there can still be advantage to coordinating with your team. It'll just be more comp/fight dependant, which could be a good thing.
    Like increasing Skspeed to boost ressource generation before an opportune burst occasion or something
    That's still a raid buff. Yes, the value of Haste is far more contextual than that of Crit, Determination, or Damage itself, but that trade has nothing to do with existing design being built around two-minute buffs.

    You'd still want to pop those Haste buffs, just as with Ley Lines and Presence of Mind, where you can get the greatest total value of them... which is by popping them on CD unless within X% of the other raid buffs' timing, where X equals the rough damage bonus value of those raid buffs. I.e., they're still bundled, or the actual timer is irrelevant (just hit it on CD).

    Would having the occasional less directly damage-granting buff be an improvement, in that it could at least increase thoughtfulness and be less redundant among other damage-granting buffs? Probably... if we revised kits to, say, be less screwed over by Haste in the current context, and/or revised the current context not to screw over kits so badly when given excess Haste, etc., etc.

    :: Inb4 "flat additional potency" as another diversified raid-buff option. There's only about one narrow means of approach by which that wouldn't be a terrible idea. In all other cases, it's less balanced and less fun/optimization-capable for both the buffer and buffed than even just a simple %damage increase.
    (1)

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,420
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Remove it, only allow astrologian and bard/dancer to have raid buffs, and those raid buffs aren't raw damage increases, rather utility like movement speed and such
    Give everyone unique burst cooldowns like reaper's enshroud or monks perfect balance, and shift the focus to personal burst windows and not raid buff windows.
    (0)
    Last edited by Reimmi; 10-27-2023 at 06:48 PM.