Quote Originally Posted by Kalaam View Post
Most of those skills could remain whiled reworked too:

Battle Litany could be a Sks speed or auto attack speek increase
Brotherhood and Arcane Circle could just remove the damage buff portion, or have a side benefit like brotherhood doing an AoE heal around the monk each time it procs a chakra and Arcane Circle giving lifesteal/mana regen on hits for the party.
Searing Light be a wide range blind on trashs.
Trick Attack/Mug well... maybe could be so at the end of the effect it deals a burst of damage based on the number of total GCD of the party that hit the target, or empowers the next Assassinate/Dream Within a Dream. Kind of fit the idea of doing a sneaky attack while mugging the target in a group.
So, ultimately... this kind of stuff is going to come down to...
  1. How many raid buffs do we want to use up on just moving around numbers and punishing desync / rewarding sync? I.e., do we want every random comp to likely have some sort of pace-maker, or should sync be something we generally think even less about?

  2. What other forms of pacemaking could we create through fight design? And do we even want that? (Do we want, say, short-term DPS checks that we'd have to save some CDs for, at greater or lesser efficiency based on the jobs and quality of players with us?)

  3. Do we (to have to) play differently in different compositions? (Would we instead like to increasingly feel like 8 people dancing in their own rooms, with Second Life simply making us visible and seemingly responsive to one another, rather than being dependent on Timmy the Terrible?)

  4. How many utility buffs (not just rDPS / basic number-shuffling, and therefore of typically varying rDPS that indirectly comes out of the given buff) can we really make space for without feeling oversaturated?

  5. How can we balance future (and, especially reworks of past) fights' design between making intentional use of those utilities and incidental/complimentary use of those utilities?

Personally, I don't mind having to play my job differently in different contexts, as long as the meta doesn't shift such that I'm always pigeonholed into the context that gives me an outright duller experience of my job (though such is unlikely given sane constraints on how much a given buff, etc., could excuse resource-banking), and I'd love to see more pace-making than just our raid-buffs, especially given how they've increasingly gone from something we ever thought about aligning to just a cumulative punishment for downtime (in excess of the rest of our party members').

But, given that each change would invite yet another (for better, imo, but for the worse to others), it is a bit of a pandora's box there. Don't expect it to resolve simply.