They have been removing all the infamous job comp synergies after it got out of hand in Stormblood, and that, I don't miss, if you remember the piercing and slashing debuffs and the jobs bringing them to the party, and the jobs not bringing them. Jobs being left out of sync with their odd timer bursts for raid buffs was also an understandable problem imo, even if less egregious, so I understand why it was addressed.

However I do feel SE always keeps going for solutions that I don't like, because they water down things or outright remove them. We had the perfect solution in the old Foe Requiem and MP based buffs that were actually adjustable to your comp depending on WHEN you wanted the team to burst without leaving anybody out. Obviously it was an outlier ability and the only one with HW hypercharge to allow for such a thing, but being able to plan out when your team wants to use raid buffs is, imo, the way it should have gone.

But I guess that now that everybody bursts every 2min anyway, this solution isn't quite as interesting. At best it still allows flexibility versus boss downtimes, but otherwise... You'd just need to buff every 2min.